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<title>Entrepreneurship - SocialTimes.com</title>
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<description>Your Social Media Source</description>
<copyright>Copyright 2012</copyright>
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<title>New Videogame Promises to Value Your Time</title>
<description><![CDATA[<p>Most game designers pitch their work by describing how immersive their experience is, how it will suck a player in and joyfully consume their free time. Not Dinofarm Games, the creator of this week&#8217;s featured Kickstarter project: <em>Auro: The Golden Prince</em>.</p>
<p>Dinofarm is best known for their last release, <em>100 Rogues</em> &#8212; a successful iOS game that put players in the shoes of a dungeon explorer. Now, having refined their approach to development, Dinofarm Games has spent a year working on their sophomore effort.</p>
<p>The plot revolves around the eponymous Prince Auro, the title&#8217;s royal,   spoiled protagonist. At the beginning of the game Auro is, for the first   time in his life, actually asked to go and complete the quest of . . .   [getting] down to the bottom of the Kingdom sewers.&#8221; Things take a wrong   turn when the &#8220;childish Auro carelessly awakens an ancient evil  that   may be spell the end for his people.&#8221; <em></em></p>
<p><img class="alignleft size-medium wp-image-85173" title="Auro Screen" src="http://socialtimes.com/files/2011/11/Auro-Screen-200x300.jpg" alt="" width="200" height="300" /><em></em></p>
<p><em>Auro: The Golden Prince</em> is, like <em>100 Rogues</em> before it,  based on exploring dungeons and also incorporates role-playing game  elements, but differs from the developer&#8217;s first game<em></em> by  introducing new play mechanics like randomized levels, a variety of  different modes (Story, Exhibition and Puzzle), a focus on turn-based,  strategic combat and more. Dinofarm is currently working on iOS and  Android versions of <em>Auro</em> but hopes to port their work to other  platforms in the future as well &#8212; and implement synchronized saves that  will let buyers seamlessly transition from playing on their mobile or  home computer.</p>
<p><em>Auro</em>&#8216;s concept is one that follows in the footsteps of several other iOS and Android games but elevates the usual &#8220;pick up and play&#8221; style by tying the experience together with a cohesive storyline and novel gameplay systems. If this sort of thing catches your fancy it may be a good idea to get your generosity on over at Dinofarm&#8217;s Kickstarter page.</p>
<p>To finish <em>Auro</em>, Dinofarm needs money. The art and graphic design, programming, animation work, writing and other elements involved in developing the title require a lot of time and effort and the team is only made up of three people. Though much of the preliminary work has already been completed Dinofarm needs help making some type of income while completing its &#8220;collective love letter to the idea of the digital game.&#8221;</p>
<p>So what do you get in return? Well, Dinofarm Games has lined up a number of excellent rewards. Smaller pledge amounts will be thanked with free copies of the finished game, a listing in the <em>Auro</em> credits and/or branded t-shirts. Those who are able to donate more money will be able to have custom, in-game character sprites designed and used in the title, monsters modelled (and named!) after themselves and more.</p>
<p>Check out the trailer for the game (at <a title="&quot;Auro: The Golden Prince&quot; on Kickstarter" href="http://www.kickstarter.com/projects/dinofarmgames/auro-the-golden-prince?ref=category" target="_blank">the project&#8217;s Kickstarter page</a>) to see more details of exactly what <em>Auro</em> is all about and how it plays. If you&#8217;re interested in learning more about its developers, head to <a title="Dinofarm Games" href="http://www.dinofarmgames.com/" target="_blank">Dinofarm Games&#8217; official page</a> or <a title="100 Rogues" href="http://www.100rogues.com/" target="_blank">the <em>100 Rogues</em> site</a>. <em>Auro: The Golden Prince</em> will be funded on Sunday, December 18th at 7.46pm if its $15,000 goal is met on time.</p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>Reid McCarter</dc:creator>
<comments>http://socialtimes.com/new-videogame-promises-to-value-your-time_b85171#disqus_thread</comments>
<link>http://socialtimes.com/new-videogame-promises-to-value-your-time_b85171</link>
<guid isPermaLink="false">http://socialtimes.com/?p=85171</guid>
		<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[100 Rogues]]></category>
		<category><![CDATA[Auro: Golden Prince]]></category>
		<category><![CDATA[Dinofarm Games]]></category>
		<category><![CDATA[Kickstarter]]></category>
<pubDate>Mon, 28 Nov 2011 14:00:19 +0000</pubDate>
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<title>Refined Product Brings Farming to the Urban Apartment</title>
<description><![CDATA[<p>Urban farming is catching on as more and more people are getting interested in DIY projects and locally-grown food, but it still remains something of a niche that is held back from wider popularity by interested parties living in climates with harsh winters or, say, a lack of space. Windowfarms, this week&#8217;s featured Kickstarter project, looks to change that by providing a system that is capable of growing a variety of plants without requiring ample space or a consistent outdoor temperature.</p>
<p> <a href="http://socialtimes.com/refined-product-brings-farming-to-the-urban-apartment_b84648#more-84648" class="more-link">continued&#8230;</a></p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>Reid McCarter</dc:creator>
<comments>http://socialtimes.com/refined-product-brings-farming-to-the-urban-apartment_b84648#disqus_thread</comments>
<link>http://socialtimes.com/refined-product-brings-farming-to-the-urban-apartment_b84648</link>
<guid isPermaLink="false">http://socialtimes.com/?p=84648</guid>
		<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Kickstarter]]></category>
<pubDate>Mon, 21 Nov 2011 14:47:07 +0000</pubDate>
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<title>New Doc Chronicles, Promotes Videogame Culture</title>
<description><![CDATA[<p><em>Beyond the Game</em>, despite sharing a name with a <a title="&quot;Beyond the Game (2008)&quot; on Wikipedia" href="http://en.wikipedia.org/wiki/Beyond_the_game" target="_blank">2008 documentary about videogame culture</a>, is a brand new film about, well, videogame culture. No, no, no! Don&#8217;t go just yet! This is a different project with a much different focus &#8212; and one with a current Kickstarter campaign deserving some attention from game players and mystified outsiders alike.</p>
<p>Animatronic Ackbar, the wonderfully named filmmakers behind <em>Beyond the Game</em>, are approaching their doc&#8217;s subject matter in a manner that really hasn&#8217;t been done properly yet. Rather than focus on portrayals of videogame developers or players the group is instead broadening its scope to record the wider culture that has grown up alongside the industry.</p>
<p>Playing games, for many people, has far less to do with actually sitting down at a console or computer than it does with expressing themselves using the iconography established by games. Much like how hip-hop culture encompasses more than just a style of music, <em>Beyond the Game</em> wants to show just how deeply digital play has influenced the lives of those growing up with a love for it.</p>
<p><img class="alignleft size-medium wp-image-83785" title="Beyond the Game Logo2" src="http://socialtimes.com/files/2011/11/Beyond-the-Game-Logo2-300x300.jpg" alt="" width="300" height="300" /></p>
<p>Animatronic Ackbar have created a film that traces the unprecedented growth of the videogame industry, showing its evolution from a niche in technology development to its current state as a massive player in the world of entertainment. They do so by &#8220;[presenting] specific elements of the culture with great emphasis placed on the fighting game community, the advent of the chiptune sound and the formation of underground art collectives.&#8221; In this way, <em>Beyond the Game</em> will illustrate just how deeply videogames have pervaded the mainstream. And while it&#8217;s hard to tell exactly how the completed project will look, early trailers and the concept of the film itself make it appear to be well worth looking out for.</p>
<p>To finish their documentary, Anamatronic Ackbar has taken to Kickstarter for some of that good ol&#8217; fashioned crowdsourcing. They&#8217;ve been filming the project over the last year and a half, carrying out interviews and capturing footage from the various music, art and social scenes visited, but now need a bit of outside help to finish production. This money will go toward offsetting the travel, equipment and post production expenses that will continue to be racked up as the film makes it way to the finish line.</p>
<p>Those who donate to <em>Beyond the Game</em> are able to snatch up a few nice rewards in return for their generosity. These include digital downloads of the doc&#8217;s chiptune soundtrack (music created in the style of older computers and console games), copies of the finished film, t-shirts, an original, autographed Game Boy, tickets to the LA premiere, associate producer credit and more.</p>
<p>Head on over to Animatronic Ackbar&#8217;s <a title="Animatronic Ackbar" href="http://animatronicackbar.com/" target="_blank">official website</a>, <a title="&quot;Beyond the Game&quot; on Kickstarter" href="http://www.kickstarter.com/projects/1378420186/beyond-the-game" target="_blank">Kickstarter page</a> or <a title="Animatronic Ackbar on Facebook" href="http://www.facebook.com/AnimatronicAckbar" target="_blank">Facebook</a> for more information or <a title="&quot;Beyond the Game: The Evo 2011 Trailer&quot; on Vimeo" href="http://vimeo.com/26945765" target="_blank">check out this link</a> (or <a title="&quot;Street Fighter: Beyond the Game Trailer&quot; on Vimeo" href="http://vimeo.com/16787395" target="_blank">this link!</a>) for two earlier Vimeo-hosted teaser trailers. <em>Beyond the Game</em> will be funded tomorrow (Friday, November 11th) at 5.17pm EST if it reaches its $20,000 goal on time so, if you&#8217;re interested, make your donation now before the clock ticks the rest of those minutes away.</p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>Reid McCarter</dc:creator>
<comments>http://socialtimes.com/new-doc-chronicles-promotes-videogame-culture_b83783#disqus_thread</comments>
<link>http://socialtimes.com/new-doc-chronicles-promotes-videogame-culture_b83783</link>
<guid isPermaLink="false">http://socialtimes.com/?p=83783</guid>
		<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Animatronic Ackbar]]></category>
		<category><![CDATA[Beyond the Game]]></category>
		<category><![CDATA[Kickstarter]]></category>
<pubDate>Thu, 10 Nov 2011 13:50:13 +0000</pubDate>
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<title>Entrepreneurs Corner: Avoiding The Female Ghetto</title>
<description><![CDATA[<div><img class="alignleft size-full wp-image-83636" title="female.ghetto" src="http://socialtimes.com/files/2011/11/female.ghetto.jpg" alt="" width="200" height="200" /><strong>There’s something happening in New York Tech Scene: The female community is finding and establishing itself among the ranks of the techies in the Big Apple. </strong>&nbsp;</p>
<p>For a lot of reasons New York is not Silicon Valley, where the culture has matured to the point that everyone seems to look and dress the same; engineers rock their T-shirts or hoodies while VCs strut their nice leather belts. Everyone has their part to play. The culture is so cemented that it can replicated in startup communities around the world. It’s as if Silicon Valley is almost a nouveau social class which can be spotted nearly anywhere by a seasoned veteran.</p>
<p> <a href="http://socialtimes.com/entrepreneurs-corner-avoiding-the-female-ghetto_b83635#more-83635" class="more-link">continued&#8230;</a></div>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>Ellie Cachette</dc:creator>
<comments>http://socialtimes.com/entrepreneurs-corner-avoiding-the-female-ghetto_b83635#disqus_thread</comments>
<link>http://socialtimes.com/entrepreneurs-corner-avoiding-the-female-ghetto_b83635</link>
<guid isPermaLink="false">http://socialtimes.com/?p=83635</guid>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[carissa ganelli]]></category>
		<category><![CDATA[female entrepreneurship]]></category>
		<category><![CDATA[women2]]></category>
<pubDate>Thu, 10 Nov 2011 09:55:03 +0000</pubDate>
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<title>New Doc Combines Art and Social Activism</title>
<description><![CDATA[<p>Any form of communication that&#8217;s able to spread awareness of important social issues is well worth supporting. This week&#8217;s featured Kickstarter project, <a title="&quot;Art as a Weapon&quot; on Kickstarter" href="http://www.kickstarter.com/projects/artasaweapon/art-as-a-weapon?ref=recommended" target="_blank"><em>Art as a Weapon</em></a>, is looking to use the crowdsourcing website to help inform its audience about the repressive junta ruling Burma and how art is being used, within and outside of the country, as a form of peaceful protest.</p>
<p><em>Art as a Weapon</em> wants to show the immense possibilities afforded by creative expression motivated by a desire for poltitical change. It focuses on exploring, in its creators terms, &#8220;the connection between street Art, Buddhism and Democracy by using the closed country of Burma as a case study.&#8221; The film&#8217;s concept is a powerful one, especially in light of the innovative and peaceful forms that civil unrest has taken in Burma in recent years. From 2007&#8242;s <a title="Saffron Revolution Wiki" href="http://en.wikipedia.org/wiki/Saffron_Revolution" target="_blank">Saffron Revolution</a> to the success of 2008&#8242;s <a title="&quot;Burma VJ&quot; on Wikipedia" href="http://en.wikipedia.org/wiki/Burma_VJ" target="_blank">Burma VJ</a>, nonviolent protest has been able to help the nation&#8217;s general population by raising international awareness of its fight for a democratic government in lieu of beginning an outright civil war.</p>
<p>Breadtruck Films and Jeffrey Durkin, the director of <em>Art as a Weapon</em>, have already completed a number of interviews for the documentary. These include subjects as diverse as Aung San Suu Kyi (Burmese politician and Nobel peace prize winner), Shepard Fairey, street artists, Buddhist monks (including one of the Saffron Revolution&#8217;s leaders), an elementary school art class, musicians and others. The finished movie will use these various perspectives to show the considerable power that artistic expression can have in achieving something as enormous as instituting democracy from within a notoriously oppressive political situation.</p>
<p><img class="alignleft size-medium wp-image-83044" title="Art as a Weapon Splash" src="http://socialtimes.com/files/2011/11/Art-as-a-Weapon-Splash-300x225.jpg" alt="" width="300" height="225" /></p>
<p>The film&#8217;s creators need support from interested parties in order to complete their documentary and help spread the message it&#8217;s looking to put forward. Breadtruck has already been preparing to record more interviews for use in the film but require funding to travel to the Burma/Thailand border and finish the hard work of carrying out further interviews in the region.</p>
<p>For anyone intrigued by the premise, tossing a few bucks the projects way seems like a very good idea. The money raised via Kickstarter will help to give a wider audience access to information on modern Burma, the inherent potential in passionate artistry and the creation of, what looks to be, a fascinating movie. <em>Art as a Weapon</em>, in a conceptual twist, is also looking to have those who help fund the documentary give their input in the actual creative process. Contributors, aside from receiving the usual rewards (like copies of the film, silk screened posters, premier tickets, etc.), are also being encouraged to provide feedback on aspects of the production including interviews, video footage, website design and the final name of the documentary itself (<em>Art as a Weapon</em> is only the working title).</p>
<p>Learn more about the documentary by visiting <a title="Art as a Weapon" href="http://www.artasaweapon.info/" target="_blank">its official site</a>, <a title="&quot;Art as a Weapon&quot; on Kickstarter" href="http://www.kickstarter.com/projects/artasaweapon/art-as-a-weapon?ref=recommended" target="_blank">Kickstarter page</a> or Breadtruck Films&#8217; <a title="Breadtruck Films on Facebook" href="http://www.facebook.com/breadtruckfilms" target="_blank">Facebook</a> and <a title="Breadtruck Films" href="http://breadtruckfilms.com/" target="_blank">website</a>. Further information on Burma, the Saffron Revolution and Aung San Suu Kyi is also available through links provided at the bottom of the Kickstarter page. <em>Art as a Weapon</em> will be funded on Friday, December 9th at 4.18pm EST if it reaches its $30,000 goal on time.</p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>Reid McCarter</dc:creator>
<comments>http://socialtimes.com/new-doc-combines-art-and-social-activism_b83040#disqus_thread</comments>
<link>http://socialtimes.com/new-doc-combines-art-and-social-activism_b83040</link>
<guid isPermaLink="false">http://socialtimes.com/?p=83040</guid>
		<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Art as a Weapon]]></category>
		<category><![CDATA[Breadtruck Films]]></category>
		<category><![CDATA[Burma VJ]]></category>
		<category><![CDATA[Jeffrey Durkin]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Saffron Revolution]]></category>
<pubDate>Thu, 03 Nov 2011 10:02:08 +0000</pubDate>
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<title>Kentucky Celebrates Kentucky with Crowdsourced Superbowl Ad</title>
<description><![CDATA[<p>There are certain words that lose all meaning after having been said, heard or written too many times. I expect &#8220;Kentucky&#8221; to become that word for both you and I by the end of this week&#8217;s featured Kickstarter campaign: <em>Kentucky for Kentucky</em>.</p>
<p>. . . Kentucky.</p>
<p><em>Kentucky for Kentucky</em> is a pretty ingenious concept, started up by a couple of super-patriotic Kentuckians (Kent Carmichael, Griffin VanMeter and Whit Hiler) who want to celebrate their home state through an extravagent, crowd-funded commercial slated to air during the 2012 Super Bowl. The trio is hoping to advertise well enough to grab a few bucks from the rest of &#8220;the great Commonwealth of Kentucky&#8221; in order to make their grand commercial and set the record for the most money yet raised through a Kickstarter campaign. To paraphrase them slightly, just one or two dollars from each Kentuckian will be enough to make the project a reality. Luckily they&#8217;re not banking entirely on drumming up that sort of exposure though.</p>
<p>One of the smartest decisions made by Carmichael, VanMeter and Hiler is to offer &#8220;big money sponsorships&#8221; to Kentucky businesses. For a donation of $250,000 or more these sponsors are able to piggyback their way into immense visibility without having to foot the enormous bill of a solo Superbowl spot. A few businesses and enough awareness from the general public could actually make <em>Kentucky for Kentucky</em> a success, nicely big-upping the state while also demonstrating the enormous potential inherent in crowd-sourced fundraising campaigns.</p>
<p>And what is it about Kentucky that everyone should get so excited about? The Kickstarter page lists a sampler of the state&#8217;s contributions to the world that boasts &#8220;We first sung Happy Birthday, we first fried chicken, we first slapped  high fives. We invented bourbon, bluegrass music, and the motherfreaking  Kentucky Derby. We birthed cool with Clooney, Depp, and Hunter S.  Thompson. We nurtured beauty with Loretta Lynn, all the Judds and Diane  Sawyer. We championed sport with Ali, SeaBiscuit, and Rondo.&#8221; That&#8217;s actually pretty impressive! If I was from Kentucky I&#8217;d be really proud of all that too!</p>
<p><img class="alignleft size-medium wp-image-82160" title="Kentucky Campaign" src="http://socialtimes.com/files/2011/10/Kentucky-Campaign-300x194.jpg" alt="" width="300" height="194" /></p>
<p>An actual cost breakdown for the campaign isn&#8217;t available but we can assume that the bulk of the money raised will be spent on securing the Superbowl air space. <em>Kentucky for Kentucky</em>&#8216;s Kickstarter page lists a &#8220;cost [of] about 5 million big ones to create the Superbowl spot and buy the air time for its inclusion in the massive event&#8217;s advertisement line-up.</p>
<p>There are a few rewards on offer for contributors as well. These range from bumper stickers and Kentucky Bluegrass seeds to string ties, an engraved mint julep cup and a host of other appropriately themed (and kind of hilarious) items. The biggest draw for large-scale contributors, of course, will be the potential for advertising at <em>the bloody Superbowl</em>. That&#8217;s a big one.</p>
<p>To Kentucky more about <em>Kentucky for Kentucky</em>, Kentucky over to <em>Kentucky for Kentucky</em>&#8216;s <a title="&quot;Kentucky for Kentucky&quot; on Facebook" href="http://www.facebook.com/KentuckyforKentucky" target="_blank">Facebook</a> or <a title="&quot;Kentucky for Kentucky&quot; on Kickstarter" href="http://www.kickstarter.com/projects/kentuckyforkentucky/kentucky-for-kentucky-kick-ass-super-bowl-commerci" target="_blank">Kickstarter campaign page</a>. <em>Kentucky for Kentucky</em> will be funded on Monday, November 7th at 9.44am EST if it reaches its enormous $3,500,000 goal on time.</p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>Reid McCarter</dc:creator>
<comments>http://socialtimes.com/kentucky-celebrates-kentucky-with-crowdsourced-superbowl-ad_b82158#disqus_thread</comments>
<link>http://socialtimes.com/kentucky-celebrates-kentucky-with-crowdsourced-superbowl-ad_b82158</link>
<guid isPermaLink="false">http://socialtimes.com/?p=82158</guid>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[2012 Super Bowl]]></category>
		<category><![CDATA[Kentucky for Kentucky]]></category>
		<category><![CDATA[Kickstarter]]></category>
<pubDate>Wed, 26 Oct 2011 10:30:47 +0000</pubDate>
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<title>&#8220;BlindSide&#8221; Takes the &#8216;Video&#8217; out of Videogames</title>
<description><![CDATA[<p>A whole lot of what we talk about when we talk about videogames has to do with how they look. With everyone hyping the cutting-edge graphics of big releases and the bulk of indies relying on unique art styles to set themselves apart, it&#8217;s pretty easy to think of playing games as a mainly visual experience. This is definitely not the case with <em>BlindSide</em>, a new game currently being developed by two innovative designers and the subject of this week&#8217;s highlighted Kickstarter project.</p>
<p><em>BlindSide: The Audio Adventure Video Game</em> is different. It&#8217;s an adventure game that requires players to explore an environment to progress through a story &#8212; like many others &#8212; but that presents all of its information entirely through audio &#8212; completely unlike any others. Inspired by an accident that caused one of its two creators to temporarily lose his sight in high-school, <em>BlindSide</em> is a videogame that looks to give both visually impaired and sighted players the ability to experience a piece of entertainment in the exact same, highly unique way.</p>
<p>The story, only slightly revealed thus far, is split into episodes and concerns two protagonists who awake blind and must deal with discovering why while also being threatened by man-eating monsters looming just outside their home. <em>BlindSide</em>&#8216;s environments are all modelled entirely in 3D, the  catch being that none of this modelling is ever seen. Instead, players  must rely on audio cues from ambient noise and sound effects to make  their way forward.</p>
<p>While it may sound like an overly ambitious idea, for two developers with the dedication and ingenuity to pull it off, it&#8217;s not. Santa Monica, California&#8217;s Aaron Rasmussen and Michael T. Astolfi have both done a great deal of work in their fields (creative computer science and evolutionary psychology/game design respectively) and approached their idea with the theoretical background necessary for pulling it off. <em> </em></p>
<div id="attachment_81718" class="wp-caption alignleft" style="width: 260px"><img class="size-full wp-image-81718" title="Black" src="http://socialtimes.com/files/2011/10/Black.jpg" alt="" width="250" height="245" /><p class="wp-caption-text">An Exclusive &quot;BlindSide&quot; Screenshot</p></div>
<p>Much of the hard work has already been done but Rasmussen and Astolfi need some help in financing the completion of the game. The money raised through their Kickstarter campaign will go toward costs like hiring voice actors, buying licenses and sound effects, renting out studio time and helping with the developer&#8217;s living expenses while finishing the game. If enough money is raised, <em>BlindSide</em> will be slated for a January, 2012 release on Mac, PC and iOS. Contributers will receive rewards like early access to the game&#8217;s first episode, special thanks in the game&#8217;s website credits, a customized version of the game (with their name taking the place of the the main character&#8217;s), a specially designed Braille journal (&#8220;written&#8221; by <em>BlindSide</em>&#8216;s protagonist) and more.</p>
<p>Interested? <em>BlindSide</em>&#8216;s <a title="&quot;BlindSide&quot; on Kickstarter" href="http://www.kickstarter.com/projects/600219258/blindside-the-audio-adventure-video-game?ref=recommended" target="_blank">Kickstarter page</a> has the most information on the project (and an early proof of concept with hilariously bad placeholder audio). It&#8217;s also well worth the time to watch <a title="Michael Astolfi TED Talk on YouTube" href="http://www.youtube.com/watch?v=JokEMwwJYkA" target="_blank">Astolfi&#8217;s TED presentation</a> (on, no kidding, humanity&#8217;s evolutionary predisposition toward videogames) or visit <a title="Michael T. Astolfi" href="http://michaeltastolfi.com/" target="_blank">his personal website</a>. <em>BlindSide: The Audio Adventure Video Game</em> will be funded on Thursday, December 1st at 1.53am EST if it meets its $7,000 funding goal on time.</p>
<p>&nbsp;</p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>Reid McCarter</dc:creator>
<comments>http://socialtimes.com/blindside-takes-the-video-out-of-videogames_b81717#disqus_thread</comments>
<link>http://socialtimes.com/blindside-takes-the-video-out-of-videogames_b81717</link>
<guid isPermaLink="false">http://socialtimes.com/?p=81717</guid>
		<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Aaron Rasmussen]]></category>
		<category><![CDATA[BlindSide]]></category>
		<category><![CDATA[BlindSide: The Audio Adventure Video Game]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Michael T. Astolfi]]></category>
<pubDate>Thu, 20 Oct 2011 14:05:34 +0000</pubDate>
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<title>&#8220;Mongolian Bling&#8221; Doc: Mongolian Hip-Hop Exists, Is Awesome</title>
<description><![CDATA[<p>You can be forgiven if you weren&#8217;t aware of Mongolian hip-hop until you just read this sentence; I wasn&#8217;t until happening upon <a title="&quot;Mongolian Bling&quot; on Kickstarter" href="http://www.kickstarter.com/projects/1819096183/mongolian-bling-a-hip-hop-documentary?ref=recommended" target="_blank">a Kickstarter project</a> intending to capture the rising genre through a feature-length documentary. It probably shouldn&#8217;t be surprising to see how fully-formed and unique Mongolia&#8217;s hip-hop scene is considering the music/culture&#8217;s proliferation throughout the world but, for most of us, I&#8217;d hazard that it is pretty well unknown. Luckily <em>Mongolian Bling</em>, the aforementioned doc, should change this in the near future by capturing the nation&#8217;s take on the well-loved genre on film.</p>
<p>The project, spearheaded by director/editor/cameraman Benj Binks, has been developing over the past five years, time spent travelling Mongolia&#8217;s expansive countryside and bustling cities. In <em>Mongolian Bling</em> Binks and crew explore the various ways in which centuries of national culture and the overwhelming influence of Western culture are colliding in a country&#8217;s modern popular music. From the streets of Ulaanbaatar to its surrounding Ger Districts and beyond, Binks has worked hard to trace the evolution of a music and what the country&#8217;s biggest stars think about the ever-evolving artistic traditions of their homeland.</p>
<p>Ultimately, <em>Mongolian Bling</em> hopes to express a little bit of what it &#8220;means to be Mongolian for the youth of the country in 2011&#8243; by combining looks into the country&#8217;s rich cultural and historical traditions with its contemporary embrace of an internationally prevalent musical movement. It&#8217;s an interesting stance to take and one that will likely shed some light on the modern dilemma of so many countries where the domination of Western and national culture intermingle to create new, hybrid forms of identity.</p>
<p><img class="alignleft size-medium wp-image-81142" title="Mongolian Bling" src="http://socialtimes.com/files/2011/10/Mongolian-Bling-300x200.jpg" alt="" width="300" height="200" /><em>Mongolian Bling</em>&#8216;s makers needs interested parties to toss a few sheckles their way in order to get the project finished in the style it deserves. Although already nearly completed (a TV-ready, one hour version of the doc has already been picked up for future broadcast by ABC) Binks and co. want to do their subjects justice by cutting a full-length film suitable for entry to film festivals and popular distribution. To do this they need money for further editing, sound mixing, soundtrack creation, color correction, securing rights for original music and archival footage, DVD/screen reproduction, international publicity and more.</p>
<p>You&#8217;ll be handsomely rewarded for makin&#8217; it rain on the film&#8217;s producers and spreading the joy of Mongolian hip-hop around the world. Contributors are set to receive specially designed t-shirts, posters (featuring a blend of traditional and graffiti inspired Mongolian art styles), listing in the film&#8217;s special thanks, copies of <em>Mongolian Bling</em>, CD soundtracks and, for the extremely generous, the ability to join filmmaker Benji Binks on a two-week <em>Mongolian Bling Tour</em> across (where else) Mongolia.</p>
<p>Want to know more about <em>Mongolian Bling</em> or Mongolian hip-hop in general? Head over to <a title="Mongolian Bling" href="http://www.mongolianbling.com/" target="_blank">the project&#8217;s website</a>, <a title="&quot;Mongolian Bling&quot; on Facebook" href="http://www.facebook.com/MongolianBling" target="_blank">Facebook page</a> or (of course) <a title="&quot;Mongolian Bling&quot; on Kickstarter" href="http://www.kickstarter.com/projects/1819096183/mongolian-bling-a-hip-hop-documentary?ref=recommended" target="_blank">its Kickstarter home</a> to get hip to the genre&#8217;s history, look and sound. <em>Mongolian Bling</em> will be funded on Tuesday, November 29th at 1.24pm EST if it reaches its $50,000 pledging goal on time.</p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>Reid McCarter</dc:creator>
<comments>http://socialtimes.com/mongolian-bling-doc-mongolian-hip-hop-exists-is-awesome_b81140#disqus_thread</comments>
<link>http://socialtimes.com/mongolian-bling-doc-mongolian-hip-hop-exists-is-awesome_b81140</link>
<guid isPermaLink="false">http://socialtimes.com/?p=81140</guid>
		<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[ABC]]></category>
		<category><![CDATA[Benji Binks]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Mongolian Bling]]></category>
<pubDate>Fri, 14 Oct 2011 13:40:04 +0000</pubDate>
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<title>&#8220;Crystal Catacombs&#8221; Brings Players Back to (Old) School</title>
<description><![CDATA[<p>Some of the most exciting projects in videogames these days are from extremely driven and talented amateur developers. For all of the bombast and spectacle of modern, big-budget games, the most interesting work is usually being done by small teams. This week&#8217;s featured Kickstarter project, <a title="&quot;Crystal Catacombs&quot; on Kickstarter" href="http://www.kickstarter.com/projects/crystalcatacombs/crystal-catacombs?ref=recommended" target="_blank"><em>Crystal Catacombs</em></a>, shows just how a single, ambitious and determined developer can create a fascinating concept without having the backing (or bankroll) that comes with a huge studio.</p>
<p> <a href="http://socialtimes.com/crystal-catacombs-brings-players-back-to-old-school_b80510#more-80510" class="more-link">continued&#8230;</a></p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>Reid McCarter</dc:creator>
<comments>http://socialtimes.com/crystal-catacombs-brings-players-back-to-old-school_b80510#disqus_thread</comments>
<link>http://socialtimes.com/crystal-catacombs-brings-players-back-to-old-school_b80510</link>
<guid isPermaLink="false">http://socialtimes.com/?p=80510</guid>
		<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Crystal Catacombs]]></category>
		<category><![CDATA[indie videogames]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Levels or Lives]]></category>
		<category><![CDATA[Maxwell Jensen]]></category>
<pubDate>Fri, 07 Oct 2011 08:54:22 +0000</pubDate>
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<title>Metropli App Makes Urban Reality a Game</title>
<description><![CDATA[<p>Augmented reality games (or ARGs if you&#8217;re one of the cool kids) could very well transform how we see our world. By allowing us to use technology to interface with what is actually in front of us instead of concentrating on a display screen, ARGs transform the mundane into something new and exciting. <em>Metropoli</em>, a Kickstarter project that seeks to inject a touch of board game fun into the cityscapes we&#8217;ve grown so used to, is looking to get onto the cutting edge of ARGs with a simple but novel concept.</p>
<p> <a href="http://socialtimes.com/metropli-app-makes-urban-reality-a-game_b79846#more-79846" class="more-link">continued&#8230;</a></p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>Reid McCarter</dc:creator>
<comments>http://socialtimes.com/metropli-app-makes-urban-reality-a-game_b79846#disqus_thread</comments>
<link>http://socialtimes.com/metropli-app-makes-urban-reality-a-game_b79846</link>
<guid isPermaLink="false">http://socialtimes.com/?p=79846</guid>
		<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Mobile Games]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[Augmented Reality Game]]></category>
		<category><![CDATA[Deanna McDonald]]></category>
		<category><![CDATA[foursquare]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Metropoli]]></category>
<pubDate>Fri, 30 Sep 2011 13:15:01 +0000</pubDate>
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<title>Help Document Nigerian Music with &#8220;Elder&#8217;s Corner&#8221;</title>
<description><![CDATA[<p>The world of music is an almost terrifyingly large place that grows and dimishes (in almost equal measures) with time. As cultures change they both shed and develop styles and, unless older genres are documented, they run the risk of vanishing into the historical ether forever &#8212; even more so in cases where musical instruction is passed on almost entirely through oral instruction. <em>Elder&#8217;s Corner</em>, a documentary that understands the need to capture nearly bygone eras of music, is a film that is working to combat this problem by archiving the last of a generation of hugely influential Nigerian musicians.</p>
<p> <a href="http://socialtimes.com/help-document-nigerian-music-with-elders-corner_b79279#more-79279" class="more-link">continued&#8230;</a></p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>Reid McCarter</dc:creator>
<comments>http://socialtimes.com/help-document-nigerian-music-with-elders-corner_b79279#disqus_thread</comments>
<link>http://socialtimes.com/help-document-nigerian-music-with-elders-corner_b79279</link>
<guid isPermaLink="false">http://socialtimes.com/?p=79279</guid>
		<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Elder's Corner]]></category>
		<category><![CDATA[Siji]]></category>
<pubDate>Mon, 26 Sep 2011 14:30:20 +0000</pubDate>
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<title>Have Your Portrait Painted via Webcam with Telportraiture</title>
<description><![CDATA[<p>Getting a portrait of yourself painted has, traditionally, been a pretty arduous process. Meet the artist, strike the right pose (I always go, as I&#8217;m sure many others do as well, for a garden gnome tucked under one arm and boxer briefs worn over a pair of denim capris) then sit and wait endlessly while the painting is worked on. Well, the digital age looks to be changing the possibilities of portraiture, making it both more affordable and comfortable through the efforts of <a title="&quot;Teleportraiture&quot; on Kickstarter" href="http://www.kickstarter.com/projects/bruesselbach/teleportraiture?ref=recommended">one determined artist&#8217;s Kickstarter campaign</a>.</p>
<p>Janet Bruesselbach, the artist in question, has just launched <em>Teleportraiture</em>, an ongoing project that looks to redefine how we think of the portrait. Each piece is created through video software that allows Bruesselbach to capture her subject without requiring two people to share a single geographic location. <em>Teleportraiture</em> is meant to be something of a statement on intimacy in the modern world, Bruesselbach commenting on portraiture&#8217;s nature as an art based on &#8220;the intimacy generated during the interaction between painter and subject.&#8221; By removing the usual, immediately physical aspect of the process, these portraits will &#8220;examine the strange intimacy and charged emotions around communicating remotely, by making the archaic oil portraiture tradition site-unspecific and international in a way that, if anything, makes it more personalized.&#8221; The end result will be a series of 20 to 30 portraits, several recordings of painting sessions and an eventual show at a New York City exhibition space.</p>
<p>Sound exciting? I think so. Blending old methods with current technology in such an immediate manner is seriously interesting and worthy of attention. Better yet, those who pledge enough money to the Kickstarter campaign can actually <em>be</em> one of the subjects in Bruesselbach&#8217;s series.</p>
<p><img class="alignleft size-medium wp-image-77386" title="Tele2" src="http://socialtimes.com/files/2011/09/Tele2-300x225.jpg" alt="" width="300" height="225" /></p>
<p>Painting portraits, even digitally, still takes a certain amount of money but, as mentioned above, <em>Teleportraiture</em> provides one of the most intriguing incentives for donation to date. The most notable benchmarks are set above $50. From this point upward, contributers to <em>Teleportraiture</em> are able to either sit for a portrait painting that goes into the show and/or receive a framed and shipped copy of the end result. Certain tiers give access to videos of the other creative sessions or reward invitations to the exhibition. There are many other, less expensive rewards designed to allow for a peek into the process as well, smaller donations allowing entry to Google+ chat sessions during a painting.</p>
<p>Bruesselbach will use the generated funds for painting supplies (like  oils, frames and canvas), studio and exhibition space rental, promotion,  printing and more. A detailed breakdown of every cost can be viewed on Kickstarter, showing exactly where each dollar is headed for people that have issues with trusting others.</p>
<p>Bruesselbach&#8217;s work is impressive and well worth checking out. Luckily there are many different ways to do just that: head over to <a title="Bruesselbach" href="http://www.bruesselbach.com/" target="_blank">her official website</a>, <a title="Things like Janet" href="http://limnrix.tumblr.com/" target="_blank">Tumblr page</a> or, well, <a title="&quot;Teleportraiture&quot; on Kickstarter" href="http://www.kickstarter.com/projects/bruesselbach/teleportraiture?ref=recommended" target="_blank">the <em>Telportraiture</em> Kickstarter</a> to see examples of some of the artist&#8217;s past work (and some samples from the portrait series to date). If you like it, you may also like donating! <em>Teleportraiture</em> will be funded on Wednesday, October 12 at 8.00pm EST if its goal (of $5,000) is reached on time.</p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>Reid McCarter</dc:creator>
<comments>http://socialtimes.com/have-your-portrait-painted-via-webcam-with-telportraiture_b77384#disqus_thread</comments>
<link>http://socialtimes.com/have-your-portrait-painted-via-webcam-with-telportraiture_b77384</link>
<guid isPermaLink="false">http://socialtimes.com/?p=77384</guid>
		<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Janet Bruesselbach]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Teleportraiture]]></category>
<pubDate>Fri, 09 Sep 2011 09:14:37 +0000</pubDate>
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<title>Poe Comes to Life with &#8220;Riddle of the Black Cat&#8221;</title>
<description><![CDATA[<p>Hallowe&#8217;en is still almost two months away but <em>Riddle of the Black Cat</em>, a Kickstarter-backed short film based on a classic Edgar Allan Poe tale, is bringing the spook a little bit early this fall. Rather than simply look to the famous American writer for tonal inspiration (like, say, nearly every one of the works of Tim Burton) the group of artists behind the project are seeking to provide a more direct adaptation that gives viewers the opportunity to delve into some macabre mystery through a unique visual style.</p>
<p>Based on Poe&#8217;s <em>The Black Cat</em>, <em>Riddle of the Black Cat</em> is described by its creators as &#8220;a new interpretation&#8221; that retells the story with an intense &#8220;gothic feel&#8221;. The screenshots and teaser videos revealed thus far seem to do just that. <em>Riddle</em>&#8216;s smoky black and white aesthetic is a perfect match for Poe&#8217;s gloomy brand of storytelling and the manic grandosity of the music provides an excellent backdrop that fits well with the subject&#8217;s time period.</p>
<p><img class="alignleft size-medium wp-image-77331" title="Riddle of the Black Cat" src="http://socialtimes.com/files/2011/09/Riddle-of-the-Black-Cat-300x169.jpg" alt="" width="300" height="169" /></p>
<p>This isn&#8217;t suprising, especially given that<em> Riddle of the Back Cat </em>is adapted by a verteran team of writers, artists and filmmakers, well versed in their respective crafts. The principal writer and artist, J.W. Rinzler is known for his work in TV scriptwriting and in providing concept art for numerous films and videogames. Illustrator Greg Knight, editor Dave Sidley (of Lightstream Animation Studios) and sound designer/composer Chris Vibberts round out the team with years of experience in their fields. Given the artists&#8217; pedigrees, <em>Riddle</em> stands a very good chance of becoming one of the more memorable iterations of a Poe story to date.</p>
<p>Rinzler, Knight <em>et al</em> are now requesting help from those interested in seeing their ambitious short come to life. Any money that they&#8217;re able to generate through their current Kickstarter campaign will help to expand the vision of their film and finance its entry into various film festivals. <em>The Riddle of the Black Cat</em> crew are already at work but are in need of money that can be put into voice acting, further artwork, editing and sound mastering.</p>
<p>Through the miracles of modern internet science and a website created in the grim laboratories of Kickstarter Mansion, Poe and short film enthusiasts are able to grab up some tasty treats in return for their philanthropy. Pledging rewards include a DVD copy of the finished short, copies of original concept art signed by the creators, producer credits on the film and much more.</p>
<p>Samples of Greg Knight&#8217;s (very nifty) art are available through <a title="Greg Knight Art" href="http://gregknightart.com/" target="_blank">his official website</a> while some of J.W. Rinzler&#8217;s work can be checked out through <a title="J.W. Rinzler" href="http://www.jwrinzler.com/" target="_blank">his webpage</a>. While the current sample videos aren&#8217;t indicative of what the final film will look like (they&#8217;ve been hased out in iMovie) <a title="&quot;Riddle of the Black Cat&quot; on Kickstarter" href="http://www.kickstarter.com/projects/1932594329/riddle-of-the-black-cat-animated-short-based-on-e?ref=recommended" target="_blank">the Kickstarter video</a> is also worth checking out for those who want to get a taste of what could be. <em>Riddle of the Black Cat</em> is aiming to raise $7,849 and will be funded on Friday, September 23rd at (the very scary hour of) 3.00am if this goal is met on time.</p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>Reid McCarter</dc:creator>
<comments>http://socialtimes.com/poe-comes-to-life-with-riddle-of-the-black-cat_b77323#disqus_thread</comments>
<link>http://socialtimes.com/poe-comes-to-life-with-riddle-of-the-black-cat_b77323</link>
<guid isPermaLink="false">http://socialtimes.com/?p=77323</guid>
		<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Edgar Allen Poe]]></category>
		<category><![CDATA[Greg Knight]]></category>
		<category><![CDATA[J.W. Rinzler]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Riddle of the Black Cat]]></category>
		<category><![CDATA[The Black Cat]]></category>
<pubDate>Thu, 08 Sep 2011 13:40:25 +0000</pubDate>
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<title>Last Call for &#8220;Art Wars&#8221; Indie Game Funding</title>
<description><![CDATA[<p>The story is a common one: an idealist artist moves to a major urban center (say, New York City) where they expect to be discovered but then must walk the shakey tightrope of balancing their financial and artistic ambitions. This is a tale that&#8217;s been well tread in film and literature but <em>Art Wars</em>, an indie game currently wrapping up <a title="&quot;Art Wars&quot; on Kickstarter" href="http://www.kickstarter.com/projects/nortd/art-wars-the-nyc-art-world-game?ref=spotlight" target="_blank">a pledging campaign on Kickstarter</a>, tells it in an interactive manner for the first time.</p>
<p><img class="alignleft size-medium wp-image-76795" title="Gentrified 'Hood" src="http://socialtimes.com/files/2011/09/Gentrified-Hood-300x187.png" alt="" width="300" height="187" /><em>Art Wars</em> takes the form of an adventure game where success is measured by the accumulation of &#8220;cred&#8221; (earned by proving yourself through activities like, for one example, &#8220;getting arrested while making art in China&#8221;) and, of course, cash money. Where this becomes most interesting is in the game&#8217;s forcing of the player to balance gaining cred with losing their meagre savings. Upward mobility in the art world is as much about reputation as it is about bank balances after all.</p>
<p><a title="Nortd" href="http://labs.nortd.com/" target="_blank">Nortd</a>, the NYC team behind <em>Art Wars</em>, is hoping for the kind of cash influence they need to, in a fitting enough situation, bring their artistic effort to live. Money raised through Nortd&#8217;s Kickstarter drive will pay for the game&#8217;s programming (including the development of its own rendering engine), illustration, internet hosting and more. Generous folks receive pledging rewards that range from early access to the game and copies of its soundtrack to actual pieces of the game&#8217;s original artwork or inclusion as a character in its cast.</p>
<p>There is very, very little time left to donate to this worthwhile project so head over to <a title="&quot;Art Wars&quot; on Kickstarter" href="http://www.kickstarter.com/projects/nortd/art-wars-the-nyc-art-world-game?ref=spotlight" target="_blank">its Kickstarter page</a> straightaway (stop thinking about it, just do it!) to throw a couple of bucks toward the game&#8217;s development. <em>Art Wars</em> will be funded on Friday, September 2nd at 8.00pm EST &#8212; but only if it raises its total goal of $7,499.</p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>Reid McCarter</dc:creator>
<comments>http://socialtimes.com/last-call-for-art-wars-indie-game-funding_b76793#disqus_thread</comments>
<link>http://socialtimes.com/last-call-for-art-wars-indie-game-funding_b76793</link>
<guid isPermaLink="false">http://socialtimes.com/?p=76793</guid>
		<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Art Wars]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Nortd]]></category>
<pubDate>Thu, 01 Sep 2011 15:03:53 +0000</pubDate>
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<title>&#8220;Stripped&#8221; Documentary Celebrates the Best in Comics</title>
<description><![CDATA[<p>As familiar as we all are with iconic cartoon characters like Garfield or the assorted blood pressure raising one-panel jokes of <em>Family Circus</em>, most us don&#8217;t know much about the actual women and men behind them. <em>Stripped</em>, a full-length documentary from Small Fish Studios (in partnership with cartoonist Dave Kellett and filmmaker Fred Schroeder) looks to change this by bringing together a series of interviews from a variety of notable names in comics.</p>
<p>The film is pegged by its creators, Kellett and Schroeder, as a &#8220;love-letter to the art form&#8221; and looks to be just this. <em>Stripped</em> features discussions with 60 of cartooning&#8217;s most beloved creators (like Kate Beaton, Scott McCloud, Jeff Smith, Roz Chast, Anthony Clark, Kris Straub and Scott Kurtz), presenting viewers with first-hand accounts of creating comics, opinions on the prevalent digital vs. print publication debate, and speculation on the medium&#8217;s future.</p>
<p><img class="alignleft size-medium wp-image-75866" title="Stripped" src="http://socialtimes.com/files/2011/08/Stripped-300x225.jpg" alt="" width="300" height="225" /><em>Stripped</em>&#8216;s Kickstarter campaign wants to raise money for all the usual production costs (like sound mixing, editing and the addition of animation and SFX) and is willing to reward your kindness with a number of great prizes. Donations net swag like signed DVDs, credit as an associate producer, access to screenings and more.</p>
<p>There&#8217;s plenty to read on the ins and outs of <em>Stripped</em> if you head to <a title="Small Fish Studios" href="http://www.smallfishstudios.com/" target="_blank">the Small Fish Studios website</a> or <a title="&quot;Stripped&quot; on Kickstarter" href="http://www.kickstarter.com/projects/smallfish/stripped-the-comics-documentary?ref=spotlight" target="_blank">the project&#8217;s Kickstarter page</a>. If you&#8217;re interested in the film&#8217;s creators, check out <a title="Fred Schroeder on IMDB" href="http://www.imdb.com/name/nm0775480/" target="_blank">Fred Schroeder&#8217;s IMDB page</a> or Dave Kellett&#8217;s <a title="Drive" href="http://www.drivecomic.com/" target="_blank">Drive</a> or <a title="Sheldon" href="http://www.sheldoncomics.com/" target="_blank">Sheldon</a> online comics.</p>
<p><em>Stripped</em> will be funded on Thursday, September 22nd at 2.44pm EST if it reaches its $58,000 pledging goal on time.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>Reid McCarter</dc:creator>
<comments>http://socialtimes.com/stripped-documentary-celebrates-the-best-in-comics_b75865#disqus_thread</comments>
<link>http://socialtimes.com/stripped-documentary-celebrates-the-best-in-comics_b75865</link>
<guid isPermaLink="false">http://socialtimes.com/?p=75865</guid>
		<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Dave Kellett]]></category>
		<category><![CDATA[Fred Schroeder]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Small Fish Studios]]></category>
		<category><![CDATA[Stripped]]></category>
<pubDate>Fri, 26 Aug 2011 14:40:37 +0000</pubDate>
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