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How the Grinch Came to iPhone

grinch_small.jpgiPhone app developer Oceanhouse Media has announced the release of three Seuss Enterprises-licensed apps based on the Dr. Seuss classic ‘How the Grinch Stole Christmas.’ Two are games–’Grinchmas,’ a kind of digital snowball fight; and ‘The Dr. Seuss Camera-Grinch Edition,’ a greeting-card maker–and are already available in the app store. The third, which the company says will be out in time for the holidays, is an e-book version of the book itself.

The app features some nice enhancements: professional voice-over narration, words that highlight as they’re read and zoom up when touched, background audio, and enlarged artwork. The audio can also be turned off for “traditional” reading. Here’s Oceanhouse Media’s overview of the app. Karen Kripalani of Oceanhouse told eBookNewser that the app has been submitted to the Apple App store queue and hopes to see it released this or next week.

This app joins a growing list of highly-enhanced children’s eBooks–made by companies like ScrollMotion and (as detailed in an earlier post today) Sesame Workshop–that add audio and other digital-only features to make books do much more than display words and pictures. Yet other developers are wary of eBooks turning into games, and so are limiting their eBooks’ features to page-turning. What do you think–are books that read themselves aloud to us still books?

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