
Backyard Monsters, from Casual Collective, is the social game for gamers who usually hate social games. Mixing real-time strategy gaming with offbeat visual cuteness, it plays like a slow motion version of Starcraft crossed with a Pixar movie, and while most of the biggest social games have recently hit a growth plateau, Backyard Monsters has been growing quickly since July. It now boasts nearly 900K monthly active users, and CEO Will Harbin told me it should reach a million monthlies in a couple weeks. Given current trends, Harbin believes Monsters could ultimately grow to 15-20 million monthly actives; even more impressive, Harbin says the game is already cash flow positive. So its success is proof positive a relatively complex “gamer’s game” can work on a social network, and offers a bunch of interesting takeaways for developers and gamers alike:
Read more