Posts Tagged ‘GDC2010’

LostGarden: diagram, casual/social gaming

Do you remember when gaming just used to be called gaming, instead of being fragmented into a number of terms: casual gaming, social gaming, flash gaming? What do all these terms mean, and why care? Well if you didn’t already know, this has been an important week in game development. The FGS 2010 Flash Gaming [...]

Mediabistro Events
EVENTS
Join Baratunde Thurston (left), The Onion’s Director of Digital and author of How to Be Black, for an entertaining look at creative social media campaigns in our Social Media Marketing Boot Camp starting February 16. Other speakers include Morin Oluwole (Facebook), Tim Devane (bitly), and SocialTimes' writer Devon Glenn.   Register now.
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At the Game Developers Conference (GDC) 2010 this year, Amitt Mahajan, a lead developer of Farmville, revealed that the entire development of Farmville took five weeks, that Zynga has a clear understanding of their userbase, and that they are integrating developers into the design process. These achievements are not common practice to the console gaming [...]