Posts Tagged ‘GDC2010’

Casual vs Flash vs Social Gaming: The Differences

LostGarden: diagram, casual/social gaming

Do you remember when gaming just used to be called gaming, instead of being fragmented into a number of terms: casual gaming, social gaming, flash gaming? What do all these terms mean, and why care?

Well if you didn’t already know, this has been an important week in game development. The FGS 2010 Flash Gaming Summit took place on Mon Mar 8, and GDC 2010 Game Developers Conference started the day after and wraps up Sat Mar 13. Both conferences have looked at various aspects of game development, including coding, design, audio, legal and more. Naturally, during conference sessions, these types of gaming get brought up regularly, and if you’re not familiar with them, if might be worthwhile learning the differences. They are in fact distinct terms and loosely defined below: Read more

Console Game Makers Take Lessons From Social Games At GDC 2010

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GDC2010
At the Game Developers Conference (GDC) 2010 this year, Amitt Mahajan, a lead developer of Farmville, revealed that the entire development of Farmville took five weeks, that Zynga has a clear understanding of their userbase, and that they are integrating developers into the design process. These achievements are not common practice to the console gaming industry and gaming world at large, and it seems as if console game makers should start applying some of these lessons to their own games and development.
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