Posts Tagged ‘Mobile Games’

Google’s Project Glass Unveiled | Reality Tech TV | Introducing Aviary

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Google Project Glass

Google Begins Testing Its Augmented-Reality Glasses (The New York Times / Bits)
Yesterday, Google gave people a clearer picture of its secret initiative called Project Glass. The glasses are the company’s first venture into wearable computing. The glasses are not yet for sale. Google will, however, be testing them in public. Cnet A video of this augmented-reality experiment was posted by Google on YouTube showing someone wearing the glasses as he made his way around a variety of Manhattan venues, receiving up-to-the-minute updates as information streamed into his glasses. The Wall Street Journal / Digits Instant walking routes on maps, video chat, voice notes and a camera may be included in the glasses, Google suggests. Wired / Epicenter It’s also a timely means for Google to remind the public that its engineers have visions that transcend the current spats with Facebook, Apple, Microsoft, the DOJ and the European Union. Read more

Tapjoy and PapayaMobile Team To Deliver Social Game Discovery on Android

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Tapjoy and PapayaMobile today announced that they are partnering to launch Social Marketplace that provides users with recommendations on which apps to download. Both companies have released a flurry of announcements recently and this particular news could be great for developers and users alike. More after the jump.

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Cross-Platform Flexibility Gives PlayPhone’s PXP an Edge

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Revenues from virtual goods sales in social games is growing exponentially each year and has the potential to reach $4 billion globally by 2016. Nonetheless, successfully monetizing social games is nowalk in the park, especially for those developers who may not have all the necessary resources. Luckily for them, the PlayPhone social gaming network just released PlayPhone PXP, a complete tool set ofadvanced virtual goods management tools supporting Android, iOS, and HTML5. More after the jump.

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Game Personalization Platform Lets Developers A/B Test Virtual Items

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Personalization in games is less talked about compared to various other topics such as distribution and monetization. That’s because it is difficult to discuss as actionable insights get lost among the heaps of data developers collect. Making breakthroughs in this space is a company called Swrve that I had a pleasure to sit down with and discuss their emerging platform. More after the jump.

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GREE, DeNA and the Mobile Social Gaming Wild West

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Mobile social gaming network GREE has recently announced its plan to launch a cohesive mobile gaming platform by mid 2012. In addition, the Japanese giant is also projecting net sales of around $1.7B, a 40 percent jump from the firm’s previous projections. This news comes at a time when DeNA is aggressively laying out its plans for Mobage Global after achieving a net income of around $105M for the quarter. More after the jump.

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Smule Raises $12M Round As It Continues Hiring Spree

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According to a recent SEC filing, music app developer Smule has raised $12M in another round of funding after having previously raised $13.5. Best known for its popular mobile apps such as the I am T-Pain autotune app and Ocarina, Smule will aggressively pursue the mobile social music market by continuing to innovate on its existing free-to-play apps. More after the jump.

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72 Percent of iPhone App Revenue Comes from Apps Featuring In-App Purchases

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Distimo, the app store market tracking service, continues to reveal the importance of the freemium model. Free app downloads have grown 34 percent since 2010 in contrast to paid app downloads which grew by 7 percent. In the past the firm also reported a 10x growth in freemium revenue from top releases on the App Stor. More after the jump.

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Apple’s AirPlay Mirroring Means iPad Games on Your TV — Will This Affect the Games Industry?

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As the lines between console and mobile continue to blur, Apple’s eyes remain fixated on conquering the living room experience. Its introduction of AirPlay Mirroring could be a key blow to console makers like Sony and Microsoft who are still trying to gain traction on the mobile frontier. The plethora of content on Apple’s App Store combined with portable devices could be the reason why Apple will be the first to deliver a seamless gaming experience. More after the jump.

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Heyzap’s ‘Play Tab’ Simplifies Access To Recently Played Games

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Once again the popular social game discovery platform, Heyzap, is making the mobile gaming experience more even more user friendly. Today they announced the addition of a new ‘Play tab’ to its Android app. Conveniently located on the toolbar, the new feature makes it easier than ever for users to browse through their game library without having to search through their whole app library. The company assured us that an iPhone update will be coming soon as well. More after the jump.

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