Posts Tagged ‘Mobile Music’

Smule Raises $12M Round As It Continues Hiring Spree

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According to a recent SEC filing, music app developer Smule has raised $12M in another round of funding after having previously raised $13.5. Best known for its popular mobile apps such as the I am T-Pain autotune app and Ocarina, Smule will aggressively pursue the mobile social music market by continuing to innovate on its existing free-to-play apps. More after the jump.

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Slacker Radio Now Provides Full Music Streaming

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When it comes to streaming music services, there are several available with wide ranging capabilities. For example, Pandora is popular because it is free, but only allows users to provide examples of artists to indicate what music they want to hear, and service then selects the music to play. On the other end of the spectrum are services like Rhapsody, which charge $10 per month but provide users the ability to select whatever song they want to hear from their library.
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Google Puts In Place Another Piece Of Their Music Puzzle

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For the past year we have seen brief glimpses of Google’s efforts to add a music service to Android which most likely will also have a web app for playing music on personal computers. During last year’s Google I/O conference we saw a Music section of the Android Market that frankly, most of us thought we would have seen by now, but haven’t. With the 2011 Google I/O conference less than a month away, it is possible that Google will use the conference to formally launch their music service.
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Report: Mobile Gaming, Music and TV To Hit $52 Billion by 2015

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Mobile entertainment sector which includes mobile gaming, mobile music and mobile TV is estimated to grow at a compound rate of 9.5 percent per annum. With such astounding growth rate, the sector is expected to reach $52.8 billion mark by 2015, up from $32.9 billion in 2009, according to a report from IE Market Research Corp.

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