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<title>SGN - SocialTimes.com</title>
<link>http://socialtimes.com</link>
<description>Your Social Media Source</description>
<copyright>Copyright 2012</copyright>
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<item>
<title>SGN&#039;s F.A.S.T Simulator Uses Upcoming iPhone Bluetooth Technology</title>
<description><![CDATA[<p><img src="http://www.socialtimes.com/images/sgn-sm.gif" alt="" align="left"/>SGN has announced an update to its  F.A.S.T. (Fleet Air Superiority Training) iPhone game.  Bluetooth integration.  The iPhone application was initially <a href="http://www.socialtimes.com/2009/05/sgn-upcoming-game/">announced</a> earlier this year, and was still unnamed at the time.</p>
<p>It&#8217;s all about jet-fighting and flying aircrafts, complete with a variety of armed aircraft that are loaded with missiles and guns.  There are radar-guided and heat-seeking missiles, and let&#8217;s not forget about the accellorameter, which has become a focal point for many iPhone games but have become signature for those created by SGN.<br />
 <a href="http://socialtimes.com/sgn-fast-iphone-os-3_b1229#more-1229" class="more-link">continued&#8230;</a></p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>kristennicole</dc:creator>
<comments>http://socialtimes.com/sgn-fast-iphone-os-3_b1229#disqus_thread</comments>
<link>http://socialtimes.com/sgn-fast-iphone-os-3_b1229</link>
<guid isPermaLink="false">http://www.socialtimes.com/?p=1229</guid>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[iPhone OS 3.0]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[SGN]]></category>
		<category><![CDATA[social]]></category>
<pubDate>Wed, 17 Jun 2009 20:05:14 +0000</pubDate>
</item>
<item>
<title>SGN Hypes Upcoming No-Name Game for New iPhone OS</title>
<description><![CDATA[<p><img src="http://www.socialtimes.com/images/sgn-sm.gif" alt="-SGN Logo-" align="left" />Another accelerometer <a href="http://www.socialtimes.com/2008/09/sgn-expands-beyond-facebook-launches-iphone-game/">game</a> from Social Gaming Network (<a href="http://sgn.com/">SGN</a>) is due out this summer, along with the iPhone OS 3.0.  SGN hasn&#8217;t revealed many details about the upcoming game, but based on the screenshots we received, the game looks to be a flight simulator, with some good fighting action going on.<br />
 <a href="http://socialtimes.com/sgn-upcoming-game_b1185#more-1185" class="more-link">continued&#8230;</a></p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>kristennicole</dc:creator>
<comments>http://socialtimes.com/sgn-upcoming-game_b1185#disqus_thread</comments>
<link>http://socialtimes.com/sgn-upcoming-game_b1185</link>
<guid isPermaLink="false">http://www.socialtimes.com/?p=1185</guid>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[SGN]]></category>
<pubDate>Wed, 06 May 2009 12:05:56 +0000</pubDate>
</item>
<item>
<title>SGN Hires New CTO for Accelerated Growth</title>
<description><![CDATA[<p><img src="http://www.socialtimes.com/images/sgn-sm.gif" alt="" align="left"/>Social gaming company SGN is announcing the appointment of Eric Huynh as its new Chief Technology Officer, as well as the company&#8217;s new President of Engineering.  With a successful year in 2008 and plans to expand its network approach to social gaming and advertising across social networking platforms and mobile devices, SGN is gearing up for a major push towards reaching the next level.  Huynh&#8217;s appointment is evident of SGN&#8217;s plans to ramp things up, with a large focus on the technology behind its products.<br />
 <a href="http://socialtimes.com/sgn-new-cto_b1089#more-1089" class="more-link">continued&#8230;</a></p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>kristennicole</dc:creator>
<comments>http://socialtimes.com/sgn-new-cto_b1089#disqus_thread</comments>
<link>http://socialtimes.com/sgn-new-cto_b1089</link>
<guid isPermaLink="false">http://www.socialtimes.com/?p=1089</guid>
		<category><![CDATA[News]]></category>
		<category><![CDATA[SGN]]></category>
<pubDate>Wed, 18 Feb 2009 18:06:52 +0000</pubDate>
</item>
<item>
<title>Mafia is SGN&#039;s Latest Accelerometer Game for iPhone</title>
<description><![CDATA[<p><img src="http://www.allfacebook.com/images/sgnmafia.png" alt="" align="left">Another iPhone accelerometer game from SGN is being released this weekend.  SGN&#8217;s Mafia: Respect &amp; Retaliation is kind of reminiscent of Sin City, thanks to the 3D graphics and location-based game play.  You participate by completing &#8220;jobs&#8221; in optional real-world locations, including The Empire State Building, Central Park Zoo, Grauman&#8217;s Chinese Theatre, Miami Seaquarium, or the Houston Museum of Natural Science, which is an interesting way of incorporating physical locations with game play.  Aside from these set game locations, players can also play based on their own locations around the globe.</p>
<p>The good thing about this location-based game is that it&#8217;s social, which is an important feature that SGN has been incorporating into some of its more recent games.  The social aspect of Mafia in particular could really add to the appeal of this game.  With social features, players can compete these real-world tasks against local players, or challenge their friends.  There&#8217;s also the option of playing against other users based on their geographic location around the world.</p>
<p>In adding this social layer, <a href="http://www.socialtimes.com/2008/09/sgn-expands-beyond-facebook-launches-iphone-game/">SGN</a> continues to build a user-centric network around its games, broadening the appeal and the usability of each new release it has.  Seeing as Apple hasn&#8217;t made its mobile devices entirely social on its own accord, third parties with their own network approach have been able to leverage the permeation of Apple&#8217;s iPhone and iPod Touch in order to expand their products, services and advertising.</p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>kristennicole</dc:creator>
<comments>http://socialtimes.com/sgn-mafi_b1063#disqus_thread</comments>
<link>http://socialtimes.com/sgn-mafi_b1063</link>
<guid isPermaLink="false">http://www.socialtimes.com/?p=1063</guid>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Mafia]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[SGN]]></category>
<pubDate>Fri, 06 Feb 2009 08:06:55 +0000</pubDate>
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<item>
<title>Live iPhone Bowling with Social iBowl Updates</title>
<description><![CDATA[<p><img src="http://www.socialtimes.com/images/ibowl.gif" alt="" align="left"/>When SGN&#8217;s iBowl game was <a href="http://www.socialtimes.com/2008/10/sgn-launches-another-iphone-game-ibowl/">released</a> for the iPhone and iPod Touch, we noted that there&#8217;s a lack of social interaction for this Wii-like game.  That&#8217;s all changed, with SGN&#8217;s current update to the popular mobile game.  Users can now play a live bowling match against up to four people, making his game much more social and engaging.</p>
<p>This is a big step in the right direction for SGN&#8217;s iPhone-specific games, as Apple&#8217;s platform doesn&#8217;t provide an inherent social network for connecting users across various applications, including games.  Because of this missing component on Apple&#8217;s platform, we&#8217;ve been waiting for SGN to release an update that could provide a more social means for interacting with other users on some level.<br />
 <a href="http://socialtimes.com/live-iphone-bowling-with-social-ibowl-updates_b1033#more-1033" class="more-link">continued&#8230;</a></p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>kristennicole</dc:creator>
<comments>http://socialtimes.com/live-iphone-bowling-with-social-ibowl-updates_b1033#disqus_thread</comments>
<link>http://socialtimes.com/live-iphone-bowling-with-social-ibowl-updates_b1033</link>
<guid isPermaLink="false">http://www.socialtimes.com/?p=1033</guid>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iBowl]]></category>
		<category><![CDATA[Live]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[SGN]]></category>
		<category><![CDATA[social]]></category>
<pubDate>Thu, 15 Jan 2009 19:12:42 +0000</pubDate>
</item>
<item>
<title>SGN Settles Mob Wars Dispute</title>
<description><![CDATA[<p><img src='http://www.socialtimes.com/images/sgn-sm.gif' width='200' height='104' align='left' alt='-SGN Logo-' />Mob Wars, one of the supposed million dollar a month applications, was at the center of a dispute between SGN and David Maestri.  According to SGN, the application was developed when Maestri was working at Freewebs, the Silver Spring based internet company that gave birth to what is now called Social Gaming Network.  As Dan Kaplan explained back in August,<br />
 <a href="http://socialtimes.com/sgn-settles-mob-wars-dispute_b1002#more-1002" class="more-link">continued&#8230;</a></p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>nickoneill</dc:creator>
<comments>http://socialtimes.com/sgn-settles-mob-wars-dispute_b1002#disqus_thread</comments>
<link>http://socialtimes.com/sgn-settles-mob-wars-dispute_b1002</link>
<guid isPermaLink="false">http://www.socialtimes.com/?p=1002</guid>
		<category><![CDATA[News]]></category>
		<category><![CDATA[SGN]]></category>
<pubDate>Wed, 31 Dec 2008 10:23:30 +0000</pubDate>
</item>
<item>
<title>SGN&#039;s Presence Almost Larger on iPhone Than on Facebook</title>
<description><![CDATA[<p><img src='http://www.socialtimes.com/images/sgn-new.gif' width='250' height='130' align='left' alt='-SGN Logo-' />Today SGN released some numbers about their iPhone applications.  So far, the company&#8217;s five applications (iGolf, iBowl, iBaseball, iBasketball, and iFun) have been downloaded more than 4.5 million times.  Compare that with Facebook where the company has approximately 4.7 million monthly active users.  While the company&#8217;s Facebook growth continues downward, their growth on the iPhone has been phenomenal, growing to over 4.5 million download since they launched two and a half months ago.<br />
 <a href="http://socialtimes.com/sgns-presence-almost-larger-on-iphone-than-on-facebook_b964#more-964" class="more-link">continued&#8230;</a></p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>nickoneill</dc:creator>
<comments>http://socialtimes.com/sgns-presence-almost-larger-on-iphone-than-on-facebook_b964#disqus_thread</comments>
<link>http://socialtimes.com/sgns-presence-almost-larger-on-iphone-than-on-facebook_b964</link>
<guid isPermaLink="false">http://www.socialtimes.com/?p=964</guid>
		<category><![CDATA[News]]></category>
		<category><![CDATA[SGN]]></category>
<pubDate>Thu, 04 Dec 2008 11:14:28 +0000</pubDate>
</item>
<item>
<title>SGN&#039;s iBasketball Taking Wii-Like Games Too Far?</title>
<description><![CDATA[<p><img src="http://socialtimes.com/images/ibasketball.png" alt="" align="left"/>Like to play basketball? Then you probably won&#8217;t like the new iPhone app from <a href="http://www.allfacebook.com/2008/09/friendsync-updates-iphone-contact-photos-from-facebook/">SGN</a>, called iBasketball.  Even though it&#8217;s a fun game, it&#8217;s Wii-like movements with your iPhone aren&#8217;t good substitutes for the real game.  I know that could be said about the majority of the Wii-like games made for the iPhone, but in testing the game out myself and speaking with a few other seasoned game players, the movement of shooting a basketball with the iPhone is a little more drastic than say, bowling.</p>
<p>Are mobile game makers over-doing the apps that require movement mimicking the real sport?  Is the mobile market really the best venue for such games, seeing as there are a limited number of places in which most people will feel comfortable &#8220;throwing&#8221; their phones around in the act of playing basketball?<br />
 <a href="http://socialtimes.com/sgns-ibasketball-taking-wii-like-games-too-far_b940#more-940" class="more-link">continued&#8230;</a></p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>kristennicole</dc:creator>
<comments>http://socialtimes.com/sgns-ibasketball-taking-wii-like-games-too-far_b940#disqus_thread</comments>
<link>http://socialtimes.com/sgns-ibasketball-taking-wii-like-games-too-far_b940</link>
<guid isPermaLink="false">http://www.socialtimes.com/?p=940</guid>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ibasketball]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[SGN]]></category>
<pubDate>Mon, 24 Nov 2008 13:01:37 +0000</pubDate>
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<item>
<title>As Expected SGN Launches iBaseball</title>
<description><![CDATA[<p>Earlier this month I wrote that <a href='http://www.socialtimes.com/2008/10/sgn-hitting-home-runs-with-iphone-games/'>SGN is finding success</a> with their iPhone applications.  At the time I mentioned that iBaseball would surely be the next game.  Looks like that prediction came true pretty quickly.  Today the company announced the release of iBaseball and as with the others, this first version is definitely a basic version of the application.</p>
<p>You start off the game by pitching either curveballs or fastballs and attempting to strike out 3 batters (as in normal baseball).  The pitch appears to be relatively sensitive to the angle of the phone.  The one thing that was annoying was that accidentally clicking the button on the side of the phone ended up pushing the application back to the home screen.</p>
<p>Once you finish pitching the ball at insanely fast speeds (I was able to manage pitching at 116 miles per hour), it&#8217;s your turn to bat.  Batting is pretty straightforward and definitely simple.  Just watch the ball come down toward the plate and swing at the appropriate time.  While simple, I wasn&#8217;t too successful at it.  I hit around 6 balls across 3 batters.</p>
<p>It&#8217;s definitely interesting to see SGN rolling out one Wii-like game after the other, all of which have so far been at least number one on the chart at some point soon after launch.  So far iBaseball has not been a hit but I&#8217;m guessing within the next 24 hours we&#8217;ll see the application move to the top of the charts.  If you want to take a shot at beating my fastball speed, go download the <a href='http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=293578522&amp;mt=8'>iBaseball application</a>.</p>
<p style='text-align:center'>
<img src='http://www.socialtimes.com/images/ibaseball.gif' width='323' height='482' alt='-iBaseball Screenshot-' /></p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>nickoneill</dc:creator>
<comments>http://socialtimes.com/as-expected-sgn-launches-ibaseball_b868#disqus_thread</comments>
<link>http://socialtimes.com/as-expected-sgn-launches-ibaseball_b868</link>
<guid isPermaLink="false">http://www.socialtimes.com/?p=868</guid>
		<category><![CDATA[News]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[SGN]]></category>
<pubDate>Thu, 16 Oct 2008 09:49:52 +0000</pubDate>
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<item>
<title>SGN Hitting Home Runs With iPhone Games</title>
<description><![CDATA[<p><img src='http://www.socialtimes.com/images/sgn-new.gif' width='250' height='130' align='left' alt='-SGN Logo-' />When I sat down with Shervin Pishevar, CEO of SGN, at f8 earlier this year, I asked him about whether or not his company has plans to begin developing games for the iPhone.  At the time he said little more than their company is seriously considering all social platforms.  For me it seemed pretty obvious that one of the primary platforms for social games would soon be the iPhone.</p>
<p>While the iPhone has proven to be a revolutionary platform, the applications still lack significant social features.  Event SGN&#8217;s latest iPhone games aren&#8217;t very social but for now that doesn&#8217;t matter given that they are already extremely successful.  Within a few days SGN&#8217;s first game, iGolf, rocketed to the top of the application charts.  In just a couple weeks the company would have a second game at the top of the charts: iBowl.</p>
<p>At least one commenter on the iBowl application asked for the release of an iBaseball game.  My guess is that they will have a whole suite of Wii-like games before all is said and done.  Just a couple months ago things weren&#8217;t looking as rosy for the company.  There was a lot of chatter about developers leaving the company and it appeared that active usage of the company&#8217;s Facebook applications were dropping.</p>
<p>While I wouldn&#8217;t say that the company was near its end, I would be willing to say that the company was navigating some extremely choppy seas.  No path to success is ever easy though and SGN may have just made it through one of their first serious tests of will.  Just this past week Shervin Pishevar <a href='http://www.facebook.com/home.php#/note.php?note_id=33942986019'>posted a note</a> on Facebook that at first glance sounds trippy but after looking is the executive digging deep for inspiration.</p>
<p>The note would also go on to inspire others and while the company is still early in its iPhone history, there is no doubt that they may have just found a better environment to play.  While the path to revenue for iPhone applications is a bit more challenging, I have no doubt that SGN will be able to get there quickly.  The only thing that I&#8217;m left wondering is when will SGN&#8217;s social gaming competitors follow suit onto the mobile platforms?</p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>nickoneill</dc:creator>
<comments>http://socialtimes.com/sgn-hitting-home-runs-with-iphone-games_b841#disqus_thread</comments>
<link>http://socialtimes.com/sgn-hitting-home-runs-with-iphone-games_b841</link>
<guid isPermaLink="false">http://www.socialtimes.com/?p=841</guid>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[SGN]]></category>
<pubDate>Sun, 05 Oct 2008 00:29:11 +0000</pubDate>
</item>
<item>
<title>SGN Launches Another iPhone Game: iBowl</title>
<description><![CDATA[<p><img src='http://www.socialtimes.com/images/ibowl.gif' width='225' height='338' align='left' alt='-iBowl Screenshot-' />A couple weeks ago I wrote about SGN launching the <a href='http://www.socialtimes.com/2008/09/sgn-expands-beyond-facebook-launches-iphone-game/'>iGolf game</a>.  The game went on to become the most downloaded free iPhone application for at least a day or two.  The company has decided to move forward with their iPhone development and has released a successful game which leverages the iPhone accelerometer.  That game is called iBowl and it&#8217;s a wii-like bowling game.</p>
<p>I downloaded the application and tried it out and it&#8217;s not too bad.  The only problem with the application is that it isn&#8217;t very sensitive when it comes to putting spin on the ball.  I have a feeling that the company will improve the sensitivity in their next release.  The other interesting feature that I tried out was the &#8220;invite your friends&#8221; feature.  Unfortunately this simply send them an email to check out the game on the iPhone.</p>
<p>Right now the iPhone doesn&#8217;t have many social features but once Facebook Connect launches, I think it will be a lot easier to integrate social features into the games.  Alternatively, Apple could decide to add their own iPhone profile feature which lets users build their own profiles and connect with their friends through the phone.  While this would be competition to Facebook and other social networks, it would be a quick way to enter the social networking space.</p>
<p>Fortunately for Facebook, I don&#8217;t think Apple has any plans to launch a social network on any platform, anytime soon.  The game is extremely simple and my guess is that they will roll out new features quickly as they did with the previous application.  The key to success in software is typically release and iterate as quickly as possible.  We&#8217;ll have to wait and see if that&#8217;s the approach they take on this one.</p>
<p>Check out the <a href='http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=292182654&amp;mt=8'>iBowl application</a> and let us know what your thoughts are!</p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>nickoneill</dc:creator>
<comments>http://socialtimes.com/sgn-launches-another-iphone-game-ibowl_b838#disqus_thread</comments>
<link>http://socialtimes.com/sgn-launches-another-iphone-game-ibowl_b838</link>
<guid isPermaLink="false">http://www.socialtimes.com/?p=838</guid>
		<category><![CDATA[News]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[SGN]]></category>
<pubDate>Thu, 02 Oct 2008 15:22:10 +0000</pubDate>
</item>
<item>
<title>SGN Expands Beyond Facebook, Launches iPhone Game</title>
<description><![CDATA[<p><img src='http://www.socialtimes.com/images/sgn-igolf.gif' width='200' height='287' align='left' alt='-iGolf Screenshot-' />Yesterday <a href='http://www.techcrunch.com/2008/09/17/sgn-launches-igolf-for-iphone-wii-action-is-here/'>SGN launched</a> a free iPhone game called <a href='http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=290671614&amp;mt=8'>iGolf</a>.  The new application enables users to take advantage of the accelerometer to hit the ball in a fashion similar to the Nintendo Wii.  This move highlights SGN&#8217;s desire to move beyond social networks and take advantage of all the new platforms.  When I spoke with Shervin Pishevar, CEO of SGN at f8 earlier this summer, he suggested that they were actively considering launching new iPhone applications.</p>
<p>It appears that the company has decided to proceed with new platforms and also a broader strategy as they acquire more wide reaching applications like (fluff)Friends.  When it comes down to it, iPhone applications can be just as social as social platform applications so it makes sense that the iPhone is included in SGN&#8217;s strategy.</p>
<p>Personally, I found this game to be one of the more entertaining iPhone games even though it&#8217;s extremely simple.  I could see an upgradable version in which you can purchase levels and actually play on a course rather than just hit the driving range.  I&#8217;ll be interested to see if SGN decides to focus more on the iPhone instead of just social platforms.</p>
<p>This move also emphasizes how mobile platforms and social platforms are competing for developer resources.  Larger companies will be able to play in both areas but smaller development teams have been stretched to the limits and now need to choose one or the other.  Honestly, any company involved in social gaming needs to be expanding on to mobile platforms.  That&#8217;s because mobile is inherently social.</p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>nickoneill</dc:creator>
<comments>http://socialtimes.com/sgn-expands-beyond-facebook-launches-iphone-game_b800#disqus_thread</comments>
<link>http://socialtimes.com/sgn-expands-beyond-facebook-launches-iphone-game_b800</link>
<guid isPermaLink="false">http://www.socialtimes.com/?p=800</guid>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[SGN]]></category>
<pubDate>Thu, 18 Sep 2008 11:32:15 +0000</pubDate>
</item>
<item>
<title>What Exactly are Social Games?</title>
<description><![CDATA[<p>When the Facebook platform launched over a year ago, many observers of the new platform quickly realized that gaming was quickly becoming one of the most popular category of applications on the site.  What appeared to be revolutionary about this new series of games was the turn-based model that was seamlessly integrated into the Facebook experience.</p>
<p>Once other platforms launched, this &#8220;new&#8221; genre of games quickly followed.  At the time, I think many people were simply amazed at the sheer number of users playing extremely simple games like &#8220;Scrabulous&#8221; (which was recently shut down).  What many began to realize was an explosion of casual gaming through which I believe the awareness of each others&#8217; gaming activities was a catalyst for.</p>
<p>More recently I&#8217;ve been wondering about the concept of a &#8220;social games&#8221; segment as part of the general gaming industry.  Prior to sharing my personal thoughts on the matter, I thought it would be best to give a general overview of social games and the companies behind them.</p>
<h3>What are Social Games?</h3>
<p>Within months of the platform there was an explosion of &#8220;social gaming&#8221; and soon enough, many people (including myself) were convinced that social games were the next big thing on social networks.  So what exactly makes a social game different from other games?  I believe that there are a few factors which differentiate social games from the others:</p>
<ul>
<li><em>Turn-based</em> &#8211; A social game is not social unless you are playing with another person.  As such, social games enable users to take turns.  Turn-based games are nothing new but in the current environment, turn-based takes on a new meaning.  Keep in mind that turn-based is not a requirement, just a frequent feature found in &#8220;social games&#8221;.</li>
<li><em>Awareness of others&#8217; actions in games</em> &#8211; I honestly believe this was the catalyst for &#8220;social gaming.&#8221;  When you could see in your news feed that your friend just bit another one of your friends to turn them into a vampire, suddenly there was social context, making you more likely to interact with the game.</li>
<li><em>Casual gaming</em> &#8211; &#8220;Social gaming&#8221; is not really for so called &#8220;hardcore gamers&#8221;.  As it is currently referred to, social gaming is for the average user and not for someone who plans on playing 24 hours a day.  Then again, that may be an unexpected side effect.</li>
<li><em>Multiplayer</em> &#8211; This is a no brainer.  You can&#8217;t be social without there being other people so whether it&#8217;s two or two hundred users, the game has to be multiplayer for it to be social.
<li><em>Based on Social Platforms</em> &#8211; The final component that I believe typifies &#8220;social games&#8221; is that they are based around social platforms.  In the context of social gaming, social platforms provide users with an identity and also can provide the backbone for simple forms of communication (such as notifications, etc).</li>
</ul>
<p>So for the purpose of this article I&#8217;ll go ahead and put forth a definition of social games.  As you will see toward the end of this article, there is still room for debate over whether or not such forms of classification are justified.  So here is my best definition of social games:</p>
<p><em>Social games are a structured activity which has contextual rules through which users can engage with one another.  Social games must be multiplayer and have one or more of the following features: turn-based, are based on social platforms for providing users with an identity and are <a href='http://en.wikipedia.org/wiki/Casual_game'>casual</a>.</em></p>
<h3>What Are the Leading Companies Creating Social Games?</h3>
<p>Since the launch of the Facebook platform a little over one year ago, a new set of companies have emerged to tackle the social gaming market.  Each different in their approach, a number of companies have begun developing a wide range of games that target a broad audience of users.  Below are a few of the leading companies that are involved in social gaming in one form or another.  If I miss any, please feel free to let me know.</p>
<p><strong>Zynga Gaming Network</strong><br />
<img src='http://www.socialtimes.com/images/zynga-sm.gif' width='194' height='57' align='left' alt='Zynga Logo' />I&#8217;ve written about <a href='http://www.socialtimes.com/tag/zynga/'>Zynga</a> a number of times on this blog.  The company was started by Mark Pincus (who I previously did a podcast with) and really became a leader thanks to their Texas Hold&#8217;em game which now attracts over half a million users daily on Facebook and has close to 1 million total installs on MySpace (where active daily users are not publicly reported).</p>
<p>The company has raised a number of rounds of funding, the most recent one bringing in a <a href='http://www.socialtimes.com/2008/07/zynga-raises-29-million/'>whopping $29 million</a>.  Zynga is a company to keep you eye on as they have a killer set of investors and advisors and continue to grow at a steady pace.</p>
<p><strong>Social Gaming Network</strong><br />
<img src='http://www.socialtimes.com/images/sgn-sm.gif' width='200' height='104' align='left' alt='SGN Logo' />Social Gaming Network was founded by Shervin Pishevar and was an outgrowth of Webs.com (formerly Freewebs) after having a successful launch of what remains to be one of their cornerstone games: Warbook.  Since the launch the company has raised a number of rounds of funding including a recent round from Jeff Bezos.</p>
<p>While the company has been building and acquiring games, making them the 4th largest network on Facebook in terms of installs, none of the games continue have the same sort of blockbuster quality that a number of Zynga&#8217;s games have.  That&#8217;s not to say that this company is out of &#8220;the game&#8221; (pardon the pun), they are far from it.</p>
<p>This company definitely needs to start launching new games though.  While speaking with Shervin Pishevar at last week at f8, it sounded like launching a number of new games on multiple platforms is part of the short-term game plan.  With this company&#8217;s team of advisors and investors, there is a ton of potential moving forward.</p>
<p><strong>Kongregate</strong><br />
<img src='http://www.socialtimes.com/images/kongregate-sm.gif' width='200' height='27' align='left' alt='Kongregate Logo' />When it comes to social gaming, Kongregate was in this space before it was defined &#8220;social gaming&#8221;.  The company&#8217;s largest presence is their destination site but back in May the company made a play for building their presence on social platforms with the launch of the <a href='http://www.allfacebook.com/2008/05/kongregate-launches-platform-on-facebook/'>Kongregate Facebook platform</a>.  It doesn&#8217;t appear that their first attempt was highly successful but the destination site continues to attract a considerable amount of traffic.</p>
<p>Kongregate attracts a network of game developers and helps them promote their games through their site.  The company also occasionally develops games of their own.  So far their model has been effective at generating a substantial amount of traffic.  Whether or not the company can translate that success onto social platforms has yet to be seen but as long as the company keeps innovating it doesn&#8217;t matter where they decide to position themselves.</p>
<p><strong>Gaia Online</strong><br />
<img src='http://www.socialtimes.com/images/gaia-sm.gif' width='134' height='68' align='left' alt='Gaia Logo' />Gaia is one of the other large social gaming companies that doesn&#8217;t have a substantial presence on social networks.  The company has developed a site in which users interact via their own custom avatars.  Those avatars can then choose to participate in games, watch movies and simply participate in the community.</p>
<p><strong>Playfish</strong><br />
<img src='http://www.socialtimes.com/images/playfish-sm.gif' width='170' height='48' align='left' alt='Playfish Logo' />Playfish is a more recent company on the social platforms but they have a solid team of developers and management.  The CEO of the company has a history in mobile gaming and is trying to convert his lessons learned to the social gaming sphere.  Right now it looks like the company is doing an amazing job.  They only have three games so far but each of them have over 200,000 active daily users and appear to be growing.</p>
<p>The company&#8217;s most popular game is <a href='http://apps.facebook.com/apps/application.php?id=8827826004'>Who Has the Biggest Brain?</a> and it has been around for months as it continues to attract the attention of Facebook users.  I&#8217;d keep your eye on this company as it looks like they have some big plans cooking.</p>
<p><strong>Serious Business</strong><br />
<img src='http://www.socialtimes.com/images/serious-business.gif' width='150' height='119' align='left' alt='Serious Business Logo' />Serious Business is best known for their immensely popular Friends for Sale application, written by Siqi Chen.  The application was so popular that it has since been duplicated on the MySpace with great success by other companies that ripped off Siqi&#8217;s idea.  One of those companies (or individuals) now has the most popular application on Facebook.</p>
<p>The company became serious about social gaming when they raised $4 million from Lightspeed Venture Partners back in April.  They have yet to release a second game yet but if the second game is anywhere near as popular as their first one, this company could become a serious force to be reckoned with.  They already have the 9th most popular application on Facebook so the company has a lot of opportunity to extend that success to future projects.</p>
<h3>Are Social Games Really That Much Different?</h3>
<p>One key thing that I&#8217;ve been trying to determine over the past couple weeks is if &#8220;social games&#8221; should really be granted their own category.  While there is a new set of companies that have emerged as a direct result of the opening of social platforms, most social games mimic the features that make other multiplayer games successful.</p>
<p>Personally, the launch of the iPhone has transformed my idea of &#8220;social games&#8221;.  There are now a number of games that I can play at dinner with my friends and family such as Connect Four, Tic Tac Toe and a number of others, all of which I would consider &#8220;social games&#8221;.  While the users I&#8217;m playing against may be physically present and don&#8217;t have an identity tied to an online social network, it&#8217;s inherently a social activity.</p>
<p>As such, I believe that the &#8220;social gaming&#8221; networks will slowly begin to mimic traditional gaming companies and simply become part of the group.  Those that don&#8217;t adapt quickly will slowly drift into oblivion while those that do adapt will quickly become leaders in the gaming industry, not just in this newly created category of &#8220;social games&#8221;.</p>
<p>Do you believe that social games deserve their own category?  How would you define social games?  Is there any important points that I missed?</p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>nickoneill</dc:creator>
<comments>http://socialtimes.com/social-games_b690#disqus_thread</comments>
<link>http://socialtimes.com/social-games_b690</link>
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		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Kongregate]]></category>
		<category><![CDATA[Playfish]]></category>
		<category><![CDATA[Serious Business]]></category>
		<category><![CDATA[SGN]]></category>
		<category><![CDATA[Zynga]]></category>
<pubDate>Thu, 31 Jul 2008 21:56:44 +0000</pubDate>
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<title>Jeff Bezos&#039; Fund Invests in Social Gaming Network</title>
<description><![CDATA[<p><img src='http://www.socialtimes.com/images/sgn-new.gif' width='250' height='130' align='left' alt='' />This morning, the Social Gaming Network is announcing that they have accepted an investment by Bezos Expeditions, the fund which manages Jeff Bezos&#8217; personal venture capital investments.  The most recent investment we covered by Bezos Expeditions was <a href='http://www.socialtimes.com/2008/05/animoto-gets-funding-from-amazon/'>Animoto&#8217;s round</a>.</p>
<p>As usual we don&#8217;t know how much money has been invested but given that Bezos Expeditions has invested over $70 million in tech startups, my guess it is in the millions.  Back in May <a href='http://www.socialtimes.com/2008/05/sgn-gets-15-million/'>SGN announced</a> a $15 million Series A round lead by Greylock Partners and Founders Fund.  These investments make it clear that many large players in Silicon Valley foresee a great future ahead for social gaming.</p>
<p>The real challenge ahead for many of the social gaming companies will be competition from traditional competitors such as SEGA or Electronic Arts.  EA has already launched applications on Facebook and SEGA has started focusing on the iPhone where a new wave of social games will begin to pop-up.  While we are still at the early stage of social gaming, I believe there is a broader shift toward more engaging games and a heavier feature set.</p>
<p>This is great news for the Social Gaming Network though and it will be interesting to see how this space continues to grow over the next 6 to 12 months.</p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>nickoneill</dc:creator>
<comments>http://socialtimes.com/jeff-bezos-fund-invests-in-social-gaming-network_b648#disqus_thread</comments>
<link>http://socialtimes.com/jeff-bezos-fund-invests-in-social-gaming-network_b648</link>
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		<category><![CDATA[News]]></category>
		<category><![CDATA[SGN]]></category>
		<category><![CDATA[Social Gaming]]></category>
<pubDate>Mon, 14 Jul 2008 07:59:26 +0000</pubDate>
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<title>SGN Gets $15 Million</title>
<description><![CDATA[<p><img src='http://www.socialtimes.com/images/sgn-new.gif' width='250' height='130' align='left' />Social Gaming Network, a company I&#8217;ve written about countless times on this blog (and <a href='http://www.socialtimes.com/2007/12/interview-with-shervin-pishevar/'>interviewed the CEO</a>), just received $15 million in funding <a href='http://www.news.com/8301-13577_3-9942517-36.html'>according to Caroline McCarthy</a>.  The Series A comes from Greylock Partners, Peter Thiel&#8217;s Founders Fund, Columbia Partners and D.C. based Novak Biddle Venture Partners.</p>
<p>Social Gaming Network is the third largest company on Facebook based on installs, according to Adonomics.com.  It has half as many active users as the company&#8217;s rival, Zynga Game Network.  While Social Gaming Network has a declining base of active users, it isn&#8217;t too late to turn that trend around.  Given the new round, it looks like the investors agree with that sentiment.</p>
<p>$15 Million is a large amount for a Series A in this space.  I&#8217;d expect the company to begin making more acquisitions to add to their portfolio.  Social gaming is still extremely early stage and has only a few key players.  I&#8217;d expect this space to explode alongside the social dating space which also appears to be booming on Facebook and Myspace.</p>
<p>While Zynga is currently dominating the gaming space on Myspace, look for SGN to start making aggressive plays to bolster their position.  Given the early stage of this space it is still anyone&#8217;s game.  Social Gaming network has solidified their dominant position with this new round of funding.</p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>nickoneill</dc:creator>
<comments>http://socialtimes.com/sgn-gets-15-million_b452#disqus_thread</comments>
<link>http://socialtimes.com/sgn-gets-15-million_b452</link>
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		<category><![CDATA[News]]></category>
		<category><![CDATA[SGN]]></category>
		<category><![CDATA[Zynga]]></category>
<pubDate>Tue, 13 May 2008 09:30:18 +0000</pubDate>
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