Posts Tagged ‘Social Gaming’

Social Media
Social Gamers Infographic

Have you ever wondered who plays the most social games? A new infographic from Flowtown breaks it down. ‘Who Are Social Gamers?’ takes a look at everything from the gender, age, family situation, education, income, employment and more to find out who, exactly, social gamers are.

Mediabistro Events
EVENTS
Join Baratunde Thurston (left), The Onion’s Director of Digital and author of How to Be Black, for an entertaining look at creative social media campaigns in our Social Media Marketing Boot Camp starting February 16. Other speakers include Morin Oluwole (Facebook), Tim Devane (bitly), and SocialTimes' writer Devon Glenn.   Register now.
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It doesn’t matter that we’re coming up on the end of Q4. There’s A LOT happening in the social media IPO market right now! Check out these 10 companies:

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Orkut possesses 66 million active users — virtually 60 percent of which come from Brazil. SuperData also reports that games played on platforms, excluding Facebook, such as Orkut, are predicted to gain $5.6 billion in revenue by 2014.

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Tapjoy and PapayaMobile today announced that they are partnering to launch Social Marketplace that provides users with recommendations on which apps to download. Both companies have released a flurry of announcements recently and this particular news could be great for developers and users alike. More after the jump.

pixel-junk-monsters-online

As console developers continue to expand to social and mobile platforms, I had a chance to get with Bear Trickey, Jesse Venbrux and Zach Aikman of Q-Games who recently launched PixelJunk Monsters Online on Facebook in an interview where they shared their approach to developing for Facebook. More after the jump.

iPhone 4S

Revenues from virtual goods sales in social games is growing exponentially each year and has the potential to reach $4 billion globally by 2016. Nonetheless, successfully monetizing social games is nowalk in the park, especially for those developers who may not have all the necessary resources. Luckily for them, the PlayPhone social gaming network just released PlayPhone PXP, a complete tool set ofadvanced virtual goods management tools supporting Android, iOS, and HTML5. More after the jump.

swrve

Personalization in games is less talked about compared to various other topics such as distribution and monetization. That’s because it is difficult to discuss as actionable insights get lost among the heaps of data developers collect. Making breakthroughs in this space is a company called Swrve that I had a pleasure to sit down with and discuss their emerging platform. More after the jump.

denapaper

Mobile social gaming network GREE has recently announced its plan to launch a cohesive mobile gaming platform by mid 2012. In addition, the Japanese giant is also projecting net sales of around $1.7B, a 40 percent jump from the firm’s previous projections. This news comes at a time when DeNA is aggressively laying out its plans for Mobage Global after achieving a net income of around $105M for the quarter. More after the jump.

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It’s no longer a mystery: CrowdStar’s entering the midcore market with a strategy game for social gamers on Facebook called Wasteland Empires. The social gaming company’s MAU count fell from 20M at the beginning of the month to 12M in mid October, with Facebook’s changes in how it counts active users accounting for a rough 3M count loss. More after the jump.

Distimologo

Distimo, the app store market tracking service, continues to reveal the importance of the freemium model. Free app downloads have grown 34 percent since 2010 in contrast to paid app downloads which grew by 7 percent. In the past the firm also reported a 10x growth in freemium revenue from top releases on the App Stor. More after the jump.

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