Posts Tagged ‘Virtual Economies’

Electronic Arts Selects Live Gamer For Online Microtransactions

Live Gamer Electronic ArtsToday game publishing giant Electronic Arts is announcing that they’ve selected microtransaction/virtual economy service provider Live Gamer to help monetize its online gaming products. This is major news for the game industry, as America’s largest game publisher continues moving away from the old school retail model and towards social network-driven, free-to-play gaming, with revenue driven more by virtual item sales than sales of cardboard boxes on shelves. Last year, EA made a huge move into social gaming with the purchase of Playfish; this partnership with Live Gamer strongly hints that the company will put more of its existing “core gamer” franchises online, with Live Gamer handling sales.
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Twofish Looks To Revolutionize the Virtual Economy

-Twofish Logo-Today Twofish announced its first partnerships with a number of large social gaming companies including Pocketville, Pangaea, and Ignite Skill Gaming. More important than the partnerships is the immense value that Twofish provides to applications that are integrated into the virtual economy. Through leveraging double-entry accounting standards, Twofish tracks every single transaction that takes place within an economy.
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