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<title>Virtual Economies - SocialTimes.com</title>
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<description>Your Social Media Source</description>
<copyright>Copyright 2012</copyright>
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<title>Electronic Arts Selects Live Gamer For Online Microtransactions</title>
<description><![CDATA[<p><img src="/files/2010/02/ea-logo.gif" alt="Live Gamer Electronic Arts" width="200" height="200" class="alignright size-full wp-image-18281" />Today game publishing giant <a href="http://www.ea.com/">Electronic Arts</a> is announcing that they&#8217;ve selected microtransaction/virtual economy service provider <a href="http://www.livegamer.com/">Live Gamer</a> to help monetize its online gaming products. This is major news for the game industry, as <a href="http://seekingalpha.com/article/165247-the-top-20-game-publishers">America&#8217;s largest</a> game publisher continues moving away from the old school retail model and towards social network-driven, free-to-play gaming, with revenue driven more by virtual item sales than sales of cardboard boxes on shelves. Last year, EA made a huge move into social gaming <a href="http://gigaom.com/2009/11/09/the-scorecard-who-wins-loses-with-ea%E2%80%99s-400m-playfish-buy/">with the purchase of Playfish</a>; this partnership with Live Gamer strongly hints that the company will put more of its existing &#8220;core gamer&#8221; franchises online, with Live Gamer handling sales.<br />
 <a href="http://socialtimes.com/electronic-arts-selects-live-gamer-for-online-microtransactions_b18280#more-18280" class="more-link">continued&#8230;</a></p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>wjamesau</dc:creator>
<comments>http://socialtimes.com/electronic-arts-selects-live-gamer-for-online-microtransactions_b18280#disqus_thread</comments>
<link>http://socialtimes.com/electronic-arts-selects-live-gamer-for-online-microtransactions_b18280</link>
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		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Battlefield Heroes]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Live Game]]></category>
		<category><![CDATA[microtransactions]]></category>
		<category><![CDATA[Virtual Economies]]></category>
<pubDate>Mon, 26 Jul 2010 09:05:42 +0000</pubDate>
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<title>Twofish Looks To Revolutionize the Virtual Economy</title>
<description><![CDATA[<p><img src='http://www.socialtimes.com/images/twofish.gif' width='170' height='58' align='left' alt='-Twofish Logo-' />Today Twofish announced its first partnerships with a number of large social gaming companies including Pocketville, Pangaea, and Ignite Skill Gaming.  More important than the partnerships is the immense value that Twofish provides to applications that are integrated into the virtual economy.  Through leveraging double-entry accounting standards, Twofish tracks every single transaction that takes place within an economy.<br />
 <a href="http://socialtimes.com/twofish-looks-to-revolutionize-the-virtual-economy_b1124#more-1124" class="more-link">continued&#8230;</a></p>
<p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p>]]></description>
<dc:creator>nickoneill</dc:creator>
<comments>http://socialtimes.com/twofish-looks-to-revolutionize-the-virtual-economy_b1124#disqus_thread</comments>
<link>http://socialtimes.com/twofish-looks-to-revolutionize-the-virtual-economy_b1124</link>
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		<category><![CDATA[News]]></category>
		<category><![CDATA[Twofish]]></category>
		<category><![CDATA[Virtual Economies]]></category>
<pubDate>Tue, 10 Mar 2009 08:01:59 +0000</pubDate>
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