Posts Tagged ‘Virtual Goods and Currency’

Is The Majority of Social Gaming Revenue Coming From Outside Facebook? Report Says Yes.

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Just a year ago when people mentioned social games, thoughts of Facebook shuddered the mind. Fast forward today, Viximo’s latest report entitled ‘Beyond Facebook’ claims that all the other social networks, that comprise 70 percent of social networking traffic in the world, bring in more gaming revenue combined.

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Should Twitter Introduce Accounts Where Users Must Pay To Follow? Jim Gilliam Says Yes.

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[Editor Update: Jim Gilliam pointed out that our title was inaccurate. We deeply regret the mistake and we've updated the title to accurately analyze his interesting idea.]

Jim Gilliam is a self-described “geeky activist building internet tools to shake up a broken political system.” In addition to his websites to this end like govluv.org, he also seems to have a serious love for (obsession with?) Twitter and its potential. And with good reason – Twitter’s unique structure and API should give it an enviable advantage in constructing any number of revenue streams and business alliances.

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