
YouTube has already tackled the web and mobile. Now they are moving on to full domination, bringing their service to television as well with the launch of a YouTube app for Xbox Live.

YouTube has already tackled the web and mobile. Now they are moving on to full domination, bringing their service to television as well with the launch of a YouTube app for Xbox Live.
Launch a social media campaign that will build your brand and deliver results in our online Social Media Marketing Boot Camp starting June 7. Speakers include Abigail Cusick (Bravo Digital), Gregory Galant (Sawhorse Media), Alex Leo (Thomson Reuters Digital), Jim Tobin (Ignite Social Media), and many more. Read the reviews. 

How much fun can a game be that has no car chases, weapons fire, thrown birds or violence? The answer is quite a lot if it is the newly released version of a an Xbox 360 favorite Kinectimals. Kinectimals for Windows Phone costs $2.99 and doesn’t require the human player to jump and twist as required when using an Xbox 360 with Kinect. Your fingers, however, will get a workout interacting with the virtual big cat on the screen.
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Earlier this year, Microsoft demonstrated software for the Xbox 360 and Windows Phone that let the two devices interact in real-time during game play.
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Windows Phone has the potential to be a great adjunct peripheral to Microsoft’s Xbox 360. Earlier this year, Microsoft demonstrated, but did not release, game play that combined an Xbox and a Windows Phone in real-time. There’s still no sign that this sort of game play is on its way. However, Microsoft is enhancing what is possible in game play for the upcoming Windows Phone “Mango” release.
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Microsoft’s summer string of high profile game releases for Windows Phone were all paid games like Angry Birds and Plants vz. Zombies. This week, however, Microsoft released two classic games for free. And, they are integrated with Xbox Live: Xbox Live Sudoku and Xbox Live Minesweeper.
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When Windows Phone 7 was released in October 2010 (November in the U.S.), one of its featured aspects was its Games Hub and its tie to Xbox Live. In Windows Phone “hubs” are collections of related content and apps. The Windows Phone display is a keyhole view of specific parts of a hub. The first major Windows Phone update is codenamed “Mango” and features a refresh of the Games Hub
Upping our game: What’s new in the Games Hub for Mango (Windows Phone Blog)
Some features which currently reside in the Xbox Live Extras tile in the games collection are being promoted to the top level of the Games Hub. This includes the user’s 3D animated avatar and achievements. The Xbox Live friends and messages sections are being integrated with the avatar view. Initiating Xbox Live messages and responding to friend requests can now be done directly on the phone. Multiplayer game requests and notifications are available right in Mango’s Games Hub.
Icons for games which currently dominate screen real estate are being shrunken to a list for easier navigation. There’s also a new “recently played games” list that shows the last played “tiles” (games) if you have more than 20 games on your phone.
One thing was not discussed in Microsoft’s post about the new Games Hub, however. Nothing was said about real-time gameplay between an Xbox 360 and a Windows Phone. This capability was demonstrated earlier this year. But, it is has not been discussed since that time.

A new video from the Microsoft WGX team shows some intersting theories of how XBox Live could work in the future using Kinect and integrating with a ton of different technologies. The video demonstrates the ability to play games from work, and how players will be able to interact in a new, improved “Windows Gaming Experience” (WGX).
Although the video does not have details on how these will get implemented, if ever, it definitely opens the mind to considering new potential for the XBox Live service, which just yesterday was deemed by Zynga as “too small”. Check out the video below.

Zynga Chief Game Designer Brian Reynolds was recently quoted by Industry Gamers as saying that XBox Live had “too small a demographic” for Zynga games. This challenges the conventional wisdom that social gaming companies have been chomping at the bit to get their games to console. It looks like the games industry is in for a huge change over the next decade, because if a social games developer is scoffing at XBox Live, there’s the potential that console gaming and social gaming grow in completely separate directions.

Microsoft XBox Live has 25 million users and their revenues are likely over $1 Billion, according to a recent report by Bloomberg. The revenues are driven by their 25 million paying subscribers and their sales of videos, avatar virtual goods and extra game levels. The XBox Live service is one of the most popular gaming network services in the world, and as they introduce features like Hulu and Kinect, the plan is likely that the XBox becomes the set top box for the home.